❗In progress
This is the project by Catlike Coding's tutorial.
Colours in shaders depend on parameters:
- Point Surface - R and B colour components depend on X and Y.
- Point URP - R and G colour components depend on X and Y.
- In Assets/Point you need to change the material of "Point" (prefab) to "Point Surface" or "Point URP" material.
- Change the Scriptable Renderer Pipeline Settings to needed (URP - how to create this RP see in Notes - or None (default RP)) in Edit -> Project Settings -> Graphics.
🙋♀️ Anastasiia Radaeva