/stairs-character

Stair-stepping enabled CharacterBody3D for Godot 4. GDScript version.

Primary LanguageGDScriptMIT LicenseMIT

Stairs Character

A simple to use class that enables your CharacterBody3D to handle stairs properly.

Mainly tested with the Jolt physics engine and cylinder colliders, not guaranteed to work well with anything else - but try it!

Usage instructions:

  1. Make your character controller extend StairsCharacter instead of CharacterBody3D.
  2. Ensure your character's collider is named 'Collider'.
  3. Every frame, set desired_velocity to the desired direction of movement.
  4. Call move_and_stair_step() instead of calling move_and_slide().
  5. Done!