class CfgSecondaryWeapons { //Mod Settings DropWeaponOnDeath = "true"; UseAddActions = "false";
SecondaryWeaponsBlockedWeapons[] = {
"cup_arifle_mega_sniper",
"cup_arifle_big_sniper"
};
//OVERRIDES
/*
Example:
FileName = "path\to\override.sqf";
This will override the file I created with your edits. Useful for MP gamemodes and missions if you need to tweak files.
SecondaryWeapons_player_hook = "custom\dual_arms\SecondaryWeapons_player_hook.sqf"; is an example if you need to override the hook file.
Any files can be overridden with this method!
*/
//Description.ext placement - used to override any code.
SecondaryWeapons_player_hook = "custom\dual_arms\SecondaryWeapons_player_hook.sqf";
};