class CfgSecondaryWeapons { //Mod Settings DropWeaponOnDeath = "true"; UseAddActions = "false";

SecondaryWeaponsBlockedWeapons[] = {
	"cup_arifle_mega_sniper",
	"cup_arifle_big_sniper"
};

//OVERRIDES
/*
	Example: 
	FileName = "path\to\override.sqf";
	This will override the file I created with your edits. Useful for MP gamemodes and missions if you need to tweak files.
	SecondaryWeapons_player_hook = "custom\dual_arms\SecondaryWeapons_player_hook.sqf"; is an example if you need to override the hook file.
	Any files can be overridden with this method!
*/
//Description.ext placement - used to override any code.
SecondaryWeapons_player_hook = "custom\dual_arms\SecondaryWeapons_player_hook.sqf";

};