Pinned Repositories
adaptive-style-transfer
source code for the ECCV18 paper A Style-Aware Content Loss for Real-time HD Style Transfer
AiyaEffectsIOS
宝宝特效Demo通过短视频SDK、直播SDK轻松实现特效与视频剪辑,为用户提供特效相机,拍摄辅助,自动美颜相机,抖音滤镜、直播礼物、直播贴纸等,超低占用空间,十秒大型场景仅100KB+, 精准人脸识别、人脸跟踪,支持3D特效,3D动画特效,2D特效、动画渲染、特效渲染等,visual effects IOS demo, support 3D effect, 3D Animation, 2D effect
AndrewChan2022.github.io
android-CameraVideo
Android 摄像demo,使用Camera而不是 Camera2,Camera2支持最低版本为 21(5.0)
Bezier
Algorithm to draw smooth bezier curves through a set of points
ikrigretarget
ik rig retarget
panorama2cubemap
ppt
PyVisualStudioSetupConfiguration
Find Visual Studio Setup information
wgpu_dawn_demo
AndrewChan2022's Repositories
AndrewChan2022/ikrigretarget
ik rig retarget
AndrewChan2022/ppt
AndrewChan2022/PyVisualStudioSetupConfiguration
Find Visual Studio Setup information
AndrewChan2022/AndrewChan2022.github.io
AndrewChan2022/awesome-cpp
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
AndrewChan2022/awesome-modern-cpp
A collection of resources on modern C++
AndrewChan2022/BlackPearl-Rendering-Engine
BlackPearl Rendering Engine
AndrewChan2022/CPP-Fluid-Particles
my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++
AndrewChan2022/cpython
The Python programming language
AndrewChan2022/directx-sdk-samples
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
AndrewChan2022/Falcor
Real-Time Rendering Framework
AndrewChan2022/feynmangl
AndrewChan2022/hellowgl
AndrewChan2022/HIPRT
AndrewChan2022/jskdtree-benchmark
js kdtree and flann lib benchmark
AndrewChan2022/mytestcollection
AndrewChan2022/obj2bin
.obj file to bin file {vert_count, tri_count, vertices, normals, indices}
AndrewChan2022/OpenUSD
Universal Scene Description
AndrewChan2022/openvdb
OpenVDB - Sparse volume data structure and tools
AndrewChan2022/optix7course
AndrewChan2022/pltdataset
AndrewChan2022/rawtoplt
AndrewChan2022/ray-tracing-from-the-ground-up
software of Ray Tracing from the Ground Up by Kevin Suffern
AndrewChan2022/raytracing-from-the-ground-up
This project aims to finish the source code examples of the book Ray Tracing from the Ground Up.
AndrewChan2022/SPlisHSPlasH
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
AndrewChan2022/taichi
Productive & portable high-performance programming in Python.
AndrewChan2022/tecio
Extract from SU2
AndrewChan2022/testfeatures
AndrewChan2022/VulkanTutorial
Tutorial for the Vulkan graphics and compute API
AndrewChan2022/zeno
ZEn NOde system - a simulation & rendering engine in nodes