SWE - SDL Window Endine. The graphics scene provides a surface for managing a large number of 2D graphical items.
Supported SDL1.2 or SDL2.
SWE_Lua API bindings documentation: https://andreybarmaley.github.io/SWE_lua/
SWE_Lua examples and tutorials: https://github.com/AndreyBarmaley/SWE_lua/wiki
SDL Window Engine API documentation: https://andreybarmaley.github.io/sdl-window-engine/
Supported platforms: windows, linux, bsd, android, wince.