Create 3x3 MINIMAL tileset from image:
- Input example
- Base output:
- Reordered output (new feature)
FROM
TO
- Features:
- build from Image
- build from Images (example in code under # method #2d )
- build from Texture
- build from Sprite
- user defined tile size
- user defined tile with collision shape or not
- save tileset to user defined tres
- get result as texture
- tileset is saved with bitmask per tile
- collision shapes is not defined
- autotile mode is included
- reordering finalized tileset by user defined ordering
- Example #1
var image = Image.new()
image.load("res://Sprites/Example/AutoTile_1.png")
Builder.SetTileSize(16,16)
Builder.SetInputImage(image)
Builder.Prepare()
Builder.Build(true) # if true generate collision shape
Builder.tileset_output_name = "res://TileSet/TestTilset_3x3M_16x16pix.tres"
Builder.Save()
- Example #2
var image = Image.new()
var image_folder = "res://Sprites/Example"
var image_filename = "AutoTile_1.png"
var image_name = "AutoTile_1"
image.load(image_folder+"/"+image_filename)
image.set_name(image_name);
Builder.BuildFromImage(16,16,image,"res://TestTilset_3x3M_16x16pix.tres",true)
get_node("UserInput/SpriteOutput").texture = Builder.GetResult()
- Example #3
var Builder = TilesetBuilder.new()
Builder.BuildFromTexture(16,16,get_node("UserInput/SpriteInput").get_texture(),"res://TestTilset_3x3M_16x16pix.tres")
- Example #4
var Builder = TilesetBuilder.new()
Builder.BuildFromSprite(16,16,get_node("UserInput/SpriteInput"),"res://TestTilset_3x3M_16x16pix.tres")
- Example #5
var image1 = Image.new()
image1.load("res://Sprites/Example/AutoTile_1.png")
var image2 = Image.new()
image2.load("res://Sprites/Example/AutoTile_2.png")
var images = {
"0" : {"name": "AutoTile_1" ,"width":16,"height":16, "src":image1,"collshape":true},
"1" : {"name": "AutoTile_2" ,"width":16,"height":16, "src":image2,"collshape":true}
}
Builder.BuildFromImages(images,"res://TileSet/TestTilset_from_img_list.tres")
- Example #6
var images_json = {
"0" : {"name": "AutoTile_1" ,"width":16,"height":16, "src":"res://Sprites/Example/AutoTile_1.png","collshape":true}
}
Utils.SaveJSON("res://TilesetImages4Unity.data",images_json,true)
Builder.BuildFromFile(Utils.LoadJSON("res://TilesetImages4Unity.data"),"TestTilset_from_img_list.tres")
Builder.ReorderTileset(
"res://TileSet_Spritesheet/AutoTile_1_spritesheet.png",
"res://TileSet_Spritesheet/AutoTile_1_spritesheet_UNITY.png",
16,16,
Builder.tileset_ruletile,
Builder.tileset_ruletile_w,
Builder.tileset_ruletile_h)