Create scene from Tiled tmx file, using extended vnen.tiled_importer.
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COIN
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item_amount type=int default=1
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item_id type= int default= 0
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AMMO
- item_amount type= int default= 10
- item_id type= int default= 0
- item_amount type= int default= 10
-
HEALTH
- item_amount type= int default= 100
- item_id type= int default= 0
- item_limit type= int default= 100
- item_amount type= int default= 100
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START_POINT
- item_id type= int default= 0
- item_id type= int default= 0
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END_POINT
- item_id type= int default= 0
- next_scene type= string default= undefined
- item_id type= int default= 0
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KEY
- item_id type= int default= 0
- key_name type= string default=
- item_id type= int default= 0
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POWER_UP_JUMP
- item_id type= int default= 0
- new_jump_force type= int default= 300
- time_to_off type= int default= 10
- item_id type= int default= 0
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POWER_UP_SPEED
- item_id type= int default= 0
- new_speed type= int default= 300
- time_to_off type= int default= 10
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POWER_UP_GRAVITY
- item_id type= int default= 0
- new_gravity_x type= int default= 0
- new_gravity_y type= int default= 1000
- time_to_off type= int default= 10
- item_id type= int default= 0
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MSG_INFO
- info_text type= string default= undefined
- item_id type= int default= 0
- panel_offset_x type= int default= 0
- panel_offset_y type= int default= 0
- info_text type= string default= undefined
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TELEPORT
- item_id type= int default= 0
- key_name type= string default= undefined
- need_key type= bool default= false
- on_key type= string default= key_up
- target_name type= string default= undefined
- teleport_type type= int default= 0
- item_id type= int default= 0
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occluder
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ENEMY_H
- armor type= int default= 50
- damage type= int default= 10
- item_id type= int default= 0
- speed type= int default= 20
- armor type= int default= 50
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ENEMY_V
- armor type= int default= 50
- damage type= int default= 10
- item_id type= int default= 0
- speed type= int default= 20
- top_end_point type= int default= 16
- bottom_end_point type= int default= 16
- armor type= int default= 50
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SWITCH
- callback type= string default = undefined
- item_id type= int default= 0
- key_name type= string default= up_key
- set_state type= bool default= true
- switch_mode type= string default= <on_enter/on_key>
- target_name type= string default = undefined
- callback type= string default = undefined
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LIGHT
- color type= color default= #ffffffff
- item_id type= int default= 0
- color type= color default= #ffffffff
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GRANADE
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item_amount type= int default= 1
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item_id type= int default= 0
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PLATFORM_H
- item_id type= int default= 0
- left_end_point type= int default= 0
- right_end_point type= int default= 0
- speed type= int default= 100
- item_id type= int default= 0
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PLATFORM_V
- item_id type= int default= 0
- top_end_point type= int default= 0
- bottom_end_point type= int default= 0
- speed type= int default= 100
- item_id type= int default= 0
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HAZARD_x (x=L,R,U,D)
- item_id type= int default= 0
- damage type= int default= 100
- item_id type= int default= 0