/GD2_Tiled_SceneBuilder

Create scene from tms file using extended vnen.tiled_importer.

Primary LanguageGDScript

GD2_Tiled_SceneBuilder

Create scene from Tiled tmx file, using extended vnen.tiled_importer.

Predefined entities list:

  • COIN

  • item_amount type=int default=1

  • item_id type= int default= 0

  • AMMO

    • item_amount type= int default= 10
    • item_id type= int default= 0

  • HEALTH

    • item_amount type= int default= 100
    • item_id type= int default= 0
    • item_limit type= int default= 100

  • START_POINT

    • item_id type= int default= 0

  • END_POINT

    • item_id type= int default= 0
    • next_scene type= string default= undefined

  • KEY

    • item_id type= int default= 0
    • key_name type= string default=

  • POWER_UP_JUMP

    • item_id type= int default= 0
    • new_jump_force type= int default= 300
    • time_to_off type= int default= 10

  • POWER_UP_SPEED

    • item_id type= int default= 0
    • new_speed type= int default= 300
    • time_to_off type= int default= 10

  • POWER_UP_GRAVITY

    • item_id type= int default= 0
    • new_gravity_x type= int default= 0
    • new_gravity_y type= int default= 1000
    • time_to_off type= int default= 10

  • MSG_INFO

    • info_text type= string default= undefined
    • item_id type= int default= 0
    • panel_offset_x type= int default= 0
    • panel_offset_y type= int default= 0

  • TELEPORT

    • item_id type= int default= 0
    • key_name type= string default= undefined
    • need_key type= bool default= false
    • on_key type= string default= key_up
    • target_name type= string default= undefined
    • teleport_type type= int default= 0

  • occluder

  • ENEMY_H

    • armor type= int default= 50
    • damage type= int default= 10
    • item_id type= int default= 0
    • speed type= int default= 20

  • ENEMY_V

    • armor type= int default= 50
    • damage type= int default= 10
    • item_id type= int default= 0
    • speed type= int default= 20
    • top_end_point type= int default= 16
    • bottom_end_point type= int default= 16

  • SWITCH

    • callback type= string default = undefined
    • item_id type= int default= 0
    • key_name type= string default= up_key
    • set_state type= bool default= true
    • switch_mode type= string default= <on_enter/on_key>
    • target_name type= string default = undefined

  • LIGHT

    • color type= color default= #ffffffff
    • item_id type= int default= 0

  • GRANADE

  • item_amount type= int default= 1

  • item_id type= int default= 0

  • PLATFORM_H

    • item_id type= int default= 0
    • left_end_point type= int default= 0
    • right_end_point type= int default= 0
    • speed type= int default= 100

  • PLATFORM_V

    • item_id type= int default= 0
    • top_end_point type= int default= 0
    • bottom_end_point type= int default= 0
    • speed type= int default= 100

  • HAZARD_x (x=L,R,U,D)

    • item_id type= int default= 0
    • damage type= int default= 100