- TDraw
- line
- pixel
- rectangle (filled/outline)
- polyline (opened/closed)
- TMarchingSquare
- 4bit autotile map draw with themes and user defind flag per tile
- TCellular
- cellular automata to generate procedural caves or any map data
- TMaze
- generate maze grid
- Bump
- fast AABB collision
- little bit modified for using in PV8
- original source and doc: https://github.com/kikito/bump.lua
-
TLuaTiled/TLuaTiledOpt
- load tmx file exported as lua fromTiled editor
- Draw tilemap with DrawMode.Tile
- Draw tileamp with DrawMode.Sprite
- in sprite mode works: flip x/y and animation defined in Tiled
- in tile mode works animation too
-
TRooms
- generate rooms (based from TMaze)
- draw Minimap
- added used_data table for store room data
- download folder [AndyGFXDisk]
- drag folder [AndyGFXDisk] to PixelVison 8 OS desktop
- Note: Libs folder copy to Workspace\System\Libs [PV8 0.9.6]
- animation class (W.I.P)