Sketch management setup for ThreeJS Made for "Intro to shaders" email course.
In src/sketches there is one glsl file per lesson, this is where you code.
And in src/lessons-final-sketches there is the final result of all the lessons for reference.
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yarn install
yarn dev
OR
npm install
npm run dev
- Create a new sketch in the sketch file. (if not using the existing)
- Done. Create your fullscreen fragment shader!
file | Description |
---|---|
sketches/*.glsl | Any file.glsl inside sketches is considered an sketch. Indexes are optional but recomended |
lessons-final-sketches/*.glsl | Final result of all the lessons in the course. These files are not used as actual sketches |
demo.js | The meat of the demo |
rendering.js | All the threeJS rendering |
utils.js | Functions manage the sketch setup. |
keybind | Description |
---|---|
ArrowLeft/ArrowRight | Change between sketches |
- Uses ThreeJS RawShader to avoid incorrect line numbers on errors. So, automatic shader stuff is not added
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Made for Offscreen Canvas By Daniel Velasquez @Anemolito