A spell pack for Baldur's Gate 1 and Baldur's Gate 2.
This mod installs various new spells into the game, most are straight from the Player's Handbook or official Forgotten Realms sources, with a few more original creations.
For detailed descriptions, please check the docs directory.
Version 7 - ???
Version 6 - December 18 2022
- Fixed many bugs and added some new spells to play around with.
- Documented new paladin powers better, added note about other mods
- Integrated Thalatyr the Conjurer with lore-friendly changes
- Various versions of (Super)Heroism won't stack, for real this time (I hope)
- Added new component Bard Powers
- Moved Spell Restorations to new mod Fixes & Restorations
Version 5 - October 18 2021
- Added missing icon for Tattoos of Power
- Added missing graphics for Evard's Black Tentacles
- Fixed erroneous strings in Tattoos of Power and Spell Matrix on BG2(EE)
- Made Heroism and Superheroism not cumulative with each other
- Readme updates, clearly marked experimental components.
Version 4 - August 4 2021
- Finally fixed the issue with Spell Matrix and area effect spells
- Damage spells use proper save for half damage mechanics in EE games
- Added a few experimental epic spells and other high-level abilities
- Paladins can start casting spells at level 4 (as per 3.5e rules)
- Bug fixes and code improvements
Version 3 - October 3 2020
- Fixes to make mod work with WeiDU 247
- Several new tweaks
- Rudimentary graphics for Evard's Black Tentacles
- Bug fixes and code improvements
Version 2 - May 21 2020
- Almost complete rewrite using the SFO library
Version 1 - June 1 2019
- Initial version