The beginning of my graphics programming journey!
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There are many great game engines out there. But I crave for a deeper understanding of how they work. This is my journey into exploring graphics programming. Eventually this will be an engine that can easily generate procedural environments AI and menue's with basic developer/user inputs.
Here's why:
- I want indi developers to be able to create amazing games that rival AAA companie.
- To give indi devs a way to tell thier stories without any financial obligations to allow them to grow and help create a fair and thriving industry..
These are just ideas...
...for now.
This section should list any major frameworks/libraries used to bootstrap your project. Leave any add-ons/plugins for the acknowledgements section. Here are a few examples.
To Get this early build up and running locally, you will need the following:
- GLFW - https://www.glfw.org/
- glm - https://github.com/g-truc/glm
- Vulkan SDK - https://vulkan.lunarg.com/
Below is an example of how you can instruct your audience on installing and setting up your app. This template doesn't rely on any external dependencies or services.
- Clone the repo
git clone https://github.com/AngeloNicolson/VexEngine.git
- Currently working on cmake build for ease of use with repo.
This engine has little use casses at the moment except for setting up the rendering and lighting pipeline.
For mor information on how this was built, Documentation
- Update README
- Restructure project folders
- Add billboards to render system
- Add support for rendering multiple lights
- Add support for specular lighting
- Add support for Alpha blending
See the open issues for a full list of proposed features (and known issues).
Contributions are what make the open source community such an amazing place to learn, inspire, and create.
Any contributions you make are greatly appreciated.
If you have a suggestion that wouldimprove this engine, you can simply open an issue with the tag "enhancement" or "feature". Don't forget to give the project a star! Thanks again!
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/Amazing_Feature
) - Commit your Changes (
git commit -m 'Add some Amazing_Feature'
) - Push to the Branch (
git push origin feature/Amazing_Feature
) - Open a Pull Request
Message me through
Send an email to my
Project Link: VexEngine
- Alexander Overvoorde - https://vulkan-tutorial.com/
- When I add a license -> Choose an Open Source License
- Markdown images Img Shields
- React Icons