Dear ImGui以opengles
和vulkan
为后端在android平台上的封装,支持加载图片纹理等,两个后端可以无缝切换,可以开箱即用
set(CMAKE_CXX_STANDARD 20)
include(FetchContent)
FetchContent_Declare(
AndroidImgui # 你的库名
GIT_REPOSITORY https://github.com/enenH/AndroidImgui.git # GitHub库的URL
GIT_TAG v1.5 # 你想要的分支或标签
)
FetchContent_MakeAvailable(AndroidImgui) # 下载并使库可用
target_link_libraries(your_lib_name AndroidImgui) # 链接库
#include "ANativeWindowCreator.h"
#include "GraphicsManager.h"
#include "my_imgui.h"
#include "TouchHelperA.h"
int main() {
auto display = android::ANativeWindowCreator::GetDisplayInfo();
if (display.height > display.width) {
std::swap(display.height, display.width);
}
auto window = android::ANativeWindowCreator::Create("test", display.width, display.width);
auto graphics = GraphicsManager::getGraphicsInterface(GraphicsManager::VULKAN);
graphics->Init(window, display.width, display.width);
ImGui::Android_LoadSystemFont(26);
Touch::Init({(float) display.width, (float) display.height}, true);
auto image = graphics->LoadTextureFromFile("/sdcard/1.png");
static bool flag = true;
while (flag) {
graphics->NewFrame();
Touch::setOrientation(android::ANativeWindowCreator::GetDisplayInfo().orientation);
ImGui::SetNextWindowSize({500, 500}, ImGuiCond_Once);
if (ImGui::Begin("test", &flag)) {
ImGui::Text("Hello, world!");
ImGui::Image(image->DS, {100, 100});
}
ImGui::End();
graphics->EndFrame();
}
graphics->DeleteTexture(image);
graphics->Shutdown();
return 0;
}