Bits of code and experiments I made while reading 3D Graphics Rendering Cookbook.
Most of the code in this repository is heavily inspired by and/or copied from the book's code samples, which are open-source. Find all the missing bits and pieces in the official git repository of the book.
Add all the assets from the official git repository of the book's /data/
and /deps/
directory into this repository's /data/
and /deps/
directory.
Make sure you have OpenGL, Vulkan, cmake, make, g++ and Python3
cd build
cmake .. -G "Unix Makefiles"
make
Go to the root directory of this repository and run binaries located in the /bin/
directory from there.