/DJPixelEngine

My first DirectX 9.0-based 2D game engine. It isn't finished yet, but it is still functional.

Primary LanguageC++

DJPixelEngine

My first DirectX 9.0-based 2D game engine. It isn't finished yet, but it is still functional.

Dependencies: Microsoft DirectX SDK (June 2010); OpenAL (OpenAL-Soft for Windows?)

Compilation instructions: After you build the executable, copy the "data" folder in DJPixelEngine subfolder to the location where the executable is located. Also, be sure you connect the DirectInput-supported controller before you open the program.

Controls: Left stick = player sprite movement; Right stick = camera movement