Ant0in/Projet2-IA
Adversarial search algorithms, including Minimax, Alpha-Beta Pruning, and Expectimax, to create an agent that competes against another in a map-based game environment.
PythonMIT
Adversarial search algorithms, including Minimax, Alpha-Beta Pruning, and Expectimax, to create an agent that competes against another in a map-based game environment.
PythonMIT