AntiGuide
I am an ex Game Programming student of Games Academy and a current .NET developer and team leader at akquinet ristec in Gießen-Buseck.
akquinet ristec GmbHFriedberg (Hesse), Germany
Pinned Repositories
BaiGfe
Remove Mandatory Login of Geforce Experience - [support: v3.14.x <-> v3.21.x]
CircularBuffer
This project is an implementation of a thread safe circular buffer
Coffeworlds
My first game ever.
ComputeShaderTest
A short test of compute shaders in Unity.
ConquerLeague
Conquer League is a mobile 1 vs. 1 game set in a post apocalyptical world. You will fight in an arena with conquerable towers and buyable minions to destoy your enemies base.
ConquerLeagueServer
The server to the game
IdleAndConquer
Idle and Conquer is a mobile game developed as a tribute to old RTS games. You are the commander that recruits and sends out troops to battlegrounds instead of being sent there yourself.
LibPNG
A full C# implementation of the PNG standard with the goal to enable multithreaded PNG loading in Unity
StoreU
This package provides an easy to set up package for the sqlite-net library.
UnitySignedDistanceFieldTrees
Signed Distance Field implementation for trees in Unity using the Unity terrain
AntiGuide's Repositories
AntiGuide/BaiGfe
Remove Mandatory Login of Geforce Experience - [support: v3.14.x <-> v3.21.x]
AntiGuide/IdleAndConquer
Idle and Conquer is a mobile game developed as a tribute to old RTS games. You are the commander that recruits and sends out troops to battlegrounds instead of being sent there yourself.
AntiGuide/StoreU
This package provides an easy to set up package for the sqlite-net library.
AntiGuide/LibPNG
A full C# implementation of the PNG standard with the goal to enable multithreaded PNG loading in Unity
AntiGuide/UnitySignedDistanceFieldTrees
Signed Distance Field implementation for trees in Unity using the Unity terrain
AntiGuide/CircularBuffer
This project is an implementation of a thread safe circular buffer
AntiGuide/Coffeworlds
My first game ever.
AntiGuide/ComputeShaderTest
A short test of compute shaders in Unity.
AntiGuide/ConquerLeague
Conquer League is a mobile 1 vs. 1 game set in a post apocalyptical world. You will fight in an arena with conquerable towers and buyable minions to destoy your enemies base.
AntiGuide/ConquerLeagueServer
The server to the game
AntiGuide/DirectXTest
A small DirectX initialization example
AntiGuide/ECSJavaScript
A simple ECS implemented in JavaScript
AntiGuide/EntityFrameworkExample
This is an example application implementing the Entity Framework and WCF as well as the repository pattern
AntiGuide/Generics
A simple test of generics in C#
AntiGuide/HighscoreVerwaltung
This is an example application implementing the Entity Framework and WCF as well as the repository pattern
AntiGuide/inertia-aspnetcore
The AspNetCore adapter for Inertia.js. https://inertiajs.com
AntiGuide/MyMathLib
MyMathLib is an example math library with implementations of quaternions, vectors, matrices and more in C#
AntiGuide/pascal-action
This action runs Pascal file and saves output.
AntiGuide/passbolt_api
Passbolt CE Backend, a JSON API written with Cakephp
AntiGuide/passbolt_help
Passbolt help and knowledge base site
AntiGuide/Reflection
A simple test of reflection in C#
AntiGuide/Schneehuettchen
Schneehüttchen is a game created during Global Game Jam 2019 in Mainz, Germany that never got finished.
AntiGuide/signals
A typesafe, lightweight messaging system for Unity with UPM Support.
AntiGuide/SpaceGameRemake
My second game made for the application at Games Academy
AntiGuide/sqlite-net
Simple, powerful, cross-platform SQLite client and ORM for .NET
AntiGuide/Threads
A simple test of multi-threading in C#
AntiGuide/UnityRaytracer
This is an implementation of a simple raytracer made in Unity.
AntiGuide/Voltaire
Anonymous messaging discord bot