Pinned Repositories
2048-AI
A simple AI for 2048
2life
💌 双生:遇见另一半的美好:)(React Native)
91pron_python
利用python3,爬取并下载91porn网站上面的视频
Administrative-divisions-of-China
中华人民共和国行政区划:省级(省份直辖市自治区)、 地级(城市)、 县级(区县)、 乡级(乡镇街道)、 村级(村委会居委会) ,中国省市区镇村二级三级四级五级联动地址数据。
ai-edu
AI education materials for Chinese students, teachers and IT professionals.
AI4Animation
Bringing Characters to Life with Computer Brains in Unity
aiheishijie
This is a mobile game based on "firefly" developed
aiss-spider
爱丝APP图片爬虫,以及免支付破解VIP看图
ltp
Language Technology Platform
xasset
让 Unity 程序快速交付。
AntoineLee's Repositories
AntoineLee/xasset
让 Unity 程序快速交付。
AntoineLee/AI4Animation
Bringing Characters to Life with Computer Brains in Unity
AntoineLee/awesome-3dbody-papers
😎Awesome list of papers about 3D body
AntoineLee/Brunetons-Improved-Atmospheric-Scattering
A Unity port of Brunetons improved atmospheric scattering
AntoineLee/buildtool
A powerful automation tool for quickly and easily generating builds with Unity.
AntoineLee/ChatdollKit
ChatdollKit enables you to make your 3D model into a chatbot
AntoineLee/competition-baseline
数据科学竞赛知识、代码、思路
AntoineLee/CRYENGINE
CRYENGINE source code.
AntoineLee/Daily-interview
AntoineLee/Edgar-Unity
Unity Procedural Level Generator
AntoineLee/fun-with-computer-graphics
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
AntoineLee/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
AntoineLee/GenshinData
Repository containing the game data for the game Genshin Impact.
AntoineLee/hedera
paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time
AntoineLee/IDAPython
在线课程《IDAPython脚本化软件逆向分析入门》课程源码
AntoineLee/InjectFix
InjectFix is a hot-fix solution library for Unity
AntoineLee/ltcgi
Optimized plug-and-play realtime area lighting using the linearly transformed cosine algorithm for Unity/VRChat.
AntoineLee/MeshSync
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
AntoineLee/ml-agents
Unity Machine Learning Agents Toolkit
AntoineLee/OpenShadingLanguage
Advanced shading language for production GI renderers
AntoineLee/Pal3.Unity
PAL3(仙剑奇侠传三) & PAL3a(仙剑奇侠传三外传) reimplementation using C#/Unity
AntoineLee/Real-Time-Rendering-4th-Bibliography-Collection
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
AntoineLee/uLipSync
A MFCC-based LipSync plugin for Unity using Burst Compiler
AntoineLee/UniToon
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally usable.
AntoineLee/UNITY-Arc-system-Works-Shader
Shader created to emulate the design style of Arc System Works games such as Guilty Gear and Dragon Ball FighterZ. Created using Amplify Shader Editor.
AntoineLee/Unity-Basic-Shader
Unity Basic Shader
AntoineLee/unity-footprints
Real-Time Locomotion on Soft Grounds with Dynamic Footprints - 2022 - Frontiers in Virtual Reality
AntoineLee/Unity-Script-Collection
A maintained collection of useful & free unity scripts / library's / plugins and extensions
AntoineLee/VertexAnimation
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
AntoineLee/VTuber-MomoseHiyori
😀 Live2D VTuber, made by Unity and Cubism. This project is based on TCP socket, Python OpenCV and deep learning algorithms used in face recognition and alignment.