Pinned Repositories
2d-lighting-engine
A 2D Lighting Engine in C++ using SDL/OpenGL (probably not actually usable for any real projects)
BTEditor
Behaviour Tree Editor made with Löve
BTLua
Behaviour Trees for Lua
clipperTest
in LOVE2D
CutHolesTest
for LOVE2D
LOVE2DCatalinZimaShadows
LOVE2D "pixel-accuracy" 2D-shadows on GLSL pixel-shaders
NavmeshTest
navmesh for Lua and LOVE2D
PhysSound-Open-Source
radiosity2D
Simple "realtime global 2D-radiosity", compute on CPU or GPU
Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
AntonioModer's Repositories
AntonioModer/2d-pixelshadows
2D per pixel shadow maps
AntonioModer/2d-polygonizer
A 2d implicit surface polygonizer
AntonioModer/2d-radiosity
A 2D Pre-generated radiosity solution (with a basic viewer) built using SDL as a final project for a Numerical Computing class in Spring 2014.
AntonioModer/dromozoa-chunk
AntonioModer/dromozoa-utf8
Lua 5.3 compatible pure-Lua UTF-8 implementation
AntonioModer/fuccboiGDX
2D game engine/framework for LÖVE
AntonioModer/fuccboiGDX-tutorials
Tutorials for fuccboiGDX
AntonioModer/godot_behavior_tree
behavior tree module for godot game engine
AntonioModer/Jumper
Fast, lightweight and easy-to-use pathfinding library for grid-based games
AntonioModer/kraidGUI
GUI framework for programmers. Implemented in Lua. Can be used with different backends, a löve2d backend is developed alongside it by me.
AntonioModer/livecode_love
Simple livecoding environment for Löve2D.
AntonioModer/love-bone
2D Skeletal Animations for LÖVE
AntonioModer/love-nacl
Port of LÖVE to Native Client
AntonioModer/love-snippets
Snippets of Lua code useful in the LÖVE game framework.
AntonioModer/LOVEFluid
Fluid dynamics system for LÖVE2D
AntonioModer/loveframes-doc
Copy the official documentation to a git repository and be able to read it over the github.io service
AntonioModer/luaforwindows
Lua for Windows is a 'batteries included environment' for the Lua scripting language on Windows.
AntonioModer/luajit-tcc
Tiny C Compiler 0.9.26 binding for LuaJIT.
AntonioModer/luasdl2
A pure C binding of SDL 2.0 for Lua 5.1, Lua 5.2, and LuaJIT.
AntonioModer/lume
Lua functions geared towards gamedev
AntonioModer/lurker
Auto-swaps changed Lua files in a running LÖVE project
AntonioModer/obvar
Observes variables and allows for state change checks on update functions
AntonioModer/PatrolJS
Navigation mesh toolkit for ThreeJS
AntonioModer/phaser-2d-navmesh
A project implementing 2D pathfinding using triangulation and navmeshes with Phaser.
AntonioModer/poly2tri-1
2D constrained Delaunay triangulation library
AntonioModer/poly2tri.js
A 2D constrained Delaunay triangulation library
AntonioModer/random
Random scripts and snippets of code
AntonioModer/SublimeLove
LÖVE support for SublimeText2
AntonioModer/tick
Lua module for delaying function calls
AntonioModer/VividCast
Vivid Raycasting for LÖVE