Pinned Repositories
2d-lighting-engine
A 2D Lighting Engine in C++ using SDL/OpenGL (probably not actually usable for any real projects)
BTEditor
Behaviour Tree Editor made with Löve
BTLua
Behaviour Trees for Lua
clipperTest
in LOVE2D
CutHolesTest
for LOVE2D
LOVE2DCatalinZimaShadows
LOVE2D "pixel-accuracy" 2D-shadows on GLSL pixel-shaders
NavmeshTest
navmesh for Lua and LOVE2D
PhysSound-Open-Source
radiosity2D
Simple "realtime global 2D-radiosity", compute on CPU or GPU
Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
AntonioModer's Repositories
AntonioModer/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
AntonioModer/AIGamedevToolkit
Foundation layer for AI Gamedev Toolkit which can be built upon by dev community
AntonioModer/Blast-1
A modular destruction SDK designed for performance and flexibility, replacing APEX destruction
AntonioModer/blender-xray
STALKER (aka xray-engine) import/export plugin for Blender 3D
AntonioModer/blender_vhacd
Blender 2.80 add-on that enables the use of V-HACD inside Blender to generate accurate convex hulls quickly.
AntonioModer/Bones3
Bones³ is a Voxel Editor for Unity. Supports both in-game and in-editor building.
AntonioModer/cargo_ships
factorio mod that adds cargo ships and other content to the game
AntonioModer/CascatedVoxelConeTracing
Cascaded Voxel Cone Tracing, for semi-static scenes in Unity
AntonioModer/ConvexColliderCreator
Open source version of my convex collider creation tool originally sold on the Unity Asset Store.
AntonioModer/DTerrain
Destructible terrain in Unity
AntonioModer/FontainebleauDemo
Fontainebleau demo
AntonioModer/light2d-1
Light rendering in 2D
AntonioModer/light_probe_placement
Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.
AntonioModer/Marble-Marcher-Community-Edition
A community-developed version of the original Marble Marcher - a fractal physics game.
AntonioModer/maze-generator
Create mazes using the recursive backtracking algorithm.
AntonioModer/Modular-Options-Menu
A menu template and underlying system for use in the game engine Unity.
AntonioModer/NonEuclidean
A Non-Euclidean Rendering Engine for 3D scenes.
AntonioModer/pathfun-editor
A navigation area editor for the pathfun Lua library
AntonioModer/Portals
Portals in Unity
AntonioModer/SimpleMeshExploder
Simple mesh exploder
AntonioModer/SSGI-URP
Screen Space Global Illumination for Unity Universal Render Pipeline
AntonioModer/SuperEditor
Super Editor is a versatile Unity editor extension that includes a powerful, easy-to-use built-in IDE, Hieararchy enhancements, and Favorites enhancements
AntonioModer/TriggerTime
Top-down shoot'em up with gravity gun and physics puzzles
AntonioModer/unity-fracture
Fracture any mesh at runtime
AntonioModer/unity-movement-ai
A Unity library for common movement AI
AntonioModer/Unity-Script-Collection
A maintained collection of useful & free unity scripts / library's / plugins and extensions
AntonioModer/v-hacd
Automatically exported from code.google.com/p/v-hacd
AntonioModer/VHACD
The V-HACD library decomposes a 3D surface into a set of "near" convex parts.
AntonioModer/VoxelConeTracingOctree
Voxel Cone Tracing for Unity, based on octrees, for semi-static scenes
AntonioModer/XenkoVoxelGI
A voxel cone tracing implementation for the Xenko game engine!