AntonioNoack
Programmer, studied Computational and Data Science + Applied Informatics at FSU Jena
Germany, Jena
Pinned Repositories
ChansAlgorithm
A Java implementation of Chan's Algorithm with nicely animated progress and run time for education purposes.
ElementalCommunity
Combine elements to new ones PLUS add your own!
GimpNormalmap
Create normal maps using grayscale images in Gimp
JVM2WASM
Compiler from JVM to WASM/C++ for Rem's Engine's web port & native ports
RemsEngine
OpenSource game engine for Kotlin
RemsStudio
Open Source Graphical Video Editor for 2D and 3D, built with Kotlin & OpenGL
RSQGPlus
A tool to see your G+ profile offline, with the downloaded data from takeout.google.com, in a similar style.
TheDollarGame
A small game, which I created inspired by Numberphile. I am publishing the source code now :)
Unity-SurfelGI
UVBaker
Transfer normals, diffuse, metallic, and roughness from high-poly meshes onto low-poly meshes (given UVs)
AntonioNoack's Repositories
AntonioNoack/RemsEngine
OpenSource game engine for Kotlin
AntonioNoack/RemsStudio
Open Source Graphical Video Editor for 2D and 3D, built with Kotlin & OpenGL
AntonioNoack/Unity-SurfelGI
AntonioNoack/JVM2WASM
Compiler from JVM to WASM/C++ for Rem's Engine's web port & native ports
AntonioNoack/ElementalCommunity
Combine elements to new ones PLUS add your own!
AntonioNoack/UVBaker
Transfer normals, diffuse, metallic, and roughness from high-poly meshes onto low-poly meshes (given UVs)
AntonioNoack/CellularAutomata
This is an experiment with cellular automata; Functional mod for Rem's Engine.
AntonioNoack/jBullet64
jBullet physics engine, ported from http://jbullet.advel.cz/, and replaced all floats with doubles; #Stack.reset()
AntonioNoack/JDirectX11
Try of running OpenGL on top of DirectX11, so I could use DLSS in the future; lots missing still
AntonioNoack/DwarfGameEngine
A Java-based minimalistic game engine and software renderer.
AntonioNoack/KotlynReflect
Minimal Kotlin reflections on JVM for Rem's Engine
AntonioNoack/MonteCarloMapOptimization
Just a little experiment inspired by https://youtu.be/Lq-Y7crQo44
AntonioNoack/Recast4k
Recast4j, but customized to reduce allocations, use JOML/KOML, and converted to Kotlin
AntonioNoack/RemsDocsGenerator
Generator for documentation websites for Kotlin, specifically my game engine
AntonioNoack/RemsEngine-Android
This is a port of Rem's Engine to Android
AntonioNoack/RemsEngine-VoxelWorld
This is a sample for a voxel world within Rem's Engine.
AntonioNoack/RemsTsunamis
Tsunami Mod for Rem's Engine
AntonioNoack/RubiksCubeUI
A program, where you can play with a Rubik's Cube (Zauberwürfel), written in Rem's Engine as a sample project
AntonioNoack/AutoCrafting
Bukkit plugin that defines a setup for autocrafting
AntonioNoack/BigNumberCalculator
Android Calculator App with configurable precision
AntonioNoack/bitangent_noise
Fast 3d/4d divergence-free noise for shaders.
AntonioNoack/Egregoria
3D City Builder without a grid
AntonioNoack/ElementalCommunityWeb
Web Edition of Elemental Community (front end only)
AntonioNoack/Image2SVG-Web
Web port of Image2SVG utility in Rem's Engine's test suite
AntonioNoack/IRControl
Android App for writing small Lego Power Functions sequences
AntonioNoack/MeWeScreenshotCropper
Crops screenshots from MeWe
AntonioNoack/SimpleLauncher
Small, compact version of RedlabsUpdateUtility.dll
AntonioNoack/sling-site
Apache Sling Website
AntonioNoack/TrueTrace-Unity-Pathtracer
A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others
AntonioNoack/v
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io