Pinned Repositories
MinecraftUnity
The Unity project to try and recreate basic Minecraft with focus on some optimization tweaks.
MinecraftUnrealEngine
The Unreal Engine 4 project to try and recreate Minecraft. Done purely in c++. For terrain generation I used procedural mesh. Done to broaden the knowledge of game development and c++.
RainmeterMonitoringStyle
Custom style for Rainmeter showing temperatures, loads and network speeds.
SocialNetworkBlazor
The social network built with Blazor WebAssembly, ASP.NET Core and Microsoft SQL database. The network uses signalR, code-first database approach using Entity Framework Core technology and Microsoft Idenitity.
WoWGame
Attempt to recreate World of Warcraft in Unreal Engine for educational purposes.
Antrophyy's Repositories
Antrophyy/MinecraftUnrealEngine
The Unreal Engine 4 project to try and recreate Minecraft. Done purely in c++. For terrain generation I used procedural mesh. Done to broaden the knowledge of game development and c++.
Antrophyy/SocialNetworkBlazor
The social network built with Blazor WebAssembly, ASP.NET Core and Microsoft SQL database. The network uses signalR, code-first database approach using Entity Framework Core technology and Microsoft Idenitity.
Antrophyy/WoWGame
Attempt to recreate World of Warcraft in Unreal Engine for educational purposes.
Antrophyy/MinecraftUnity
The Unity project to try and recreate basic Minecraft with focus on some optimization tweaks.
Antrophyy/RainmeterMonitoringStyle
Custom style for Rainmeter showing temperatures, loads and network speeds.