AnyRPG/AnyRPGCore

Enhancement: Add a setter to Interactable.interactableName

nothingTVatYT opened this issue · 1 comments

That way scripts could automatically name an interactable. One example are doors which could get an owner name or a street address. It would also open the possibility to spread interactables procedurally and give them a reasonable name without having to configure each of them.

you can now set interactableName via the DisplayName property it is retrieved by