AnyRPG/AnyRPGCore

Master and music volume setting ignored

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When you start a game the master and music volume in the settings (player preferences) are ignored by the audio manager though the UI shows the saved setting.

// due to "intended" but not officially documented behavior, audio updates will be overwritten if called in Awake() so they must be called in Start()
// https://fogbugz.unity3d.com/default.asp?1197165_nik4gg1io942ae13#bugevent_1071843210

This is fixed now.