Appalachia Interactive
Small game studio in Pittsburgh, PA. In pre-production for Keepers of Creation.
Pittsburgh, PA
Pinned Repositories
animal_tracks
A collection of graphics and images of animal tracks. No attribution is required, do what you like. If you work for a conservation, fish, wildlife, parks, or similar service and need help using these, I'd be happy to donate my help.
bash-preexec
⚡ preexec and precmd functions for Bash just like Zsh.
com.appalachia.koc.ui
Unity3D UI Elements project for Keepers of Creation.
com.appalachia.python.appablend
A Blender add-on for Appalachia Interactive work.
com.appalachia.unity3d.audio
Native audio plugins for Unity to create reactive audio components.
com.appalachia.unity3d.core
Common functionality for Unity3D applications.
com.appalachia.unity3d.editor.auto-save
Editor-only auto-save functionality for Unity3D projects, with configurable preferences.
com.appalachia.unity3d.editor.preferences.easy
Automatically creates, updates, and draws custom Editor Preferences in the Settings window. Supports bool, float, int, string, as well as enums (int-backed) and color.
com.appalachia.unity3d.utility.reflection
Reflection utilities and helpers for Unity3D.
com.appalachia.vscode.appa
VSCode extension for Appalachia Interactive devlopment
Appalachia Interactive's Repositories
AppalachiaInteractive/com.appalachia.unity3d.editor.preferences.easy
Automatically creates, updates, and draws custom Editor Preferences in the Settings window. Supports bool, float, int, string, as well as enums (int-backed) and color.
AppalachiaInteractive/com.appalachia.unity3d.audio
Native audio plugins for Unity to create reactive audio components.
AppalachiaInteractive/com.appalachia.python.appablend
A Blender add-on for Appalachia Interactive work.
AppalachiaInteractive/com.appalachia.unity3d.editor.wakatime
Wakatime Tracker for Appalachia Interactive
AppalachiaInteractive/com.appalachia.unity3d.core
Common functionality for Unity3D applications.
AppalachiaInteractive/com.appalachia.unity3d.editor.auto-save
Editor-only auto-save functionality for Unity3D projects, with configurable preferences.
AppalachiaInteractive/com.appalachia
Development environment for Appalachia Interactive
AppalachiaInteractive/com.appalachia.dotnet.mdabros.sharp-learning
SharpLearning is an open-source machine learning library for C# .Net.
AppalachiaInteractive/com.appalachia.org
Organizational info, website markup, and legal information and licensing terms for Appalachia Interactive
AppalachiaInteractive/com.appalachia.python.appapy
Module for common functionality across other Appalachia Interactive modules.
AppalachiaInteractive/com.appalachia.unity3d.ci
Low-level utilities for managing Unity packages, assemblies, repositories, and assets.
AppalachiaInteractive/com.appalachia.unity3d.data
Data Access layers and base objects for persisting data at runtime.
AppalachiaInteractive/com.appalachia.unity3d.dotnet.christian-woltering.triangledotnet
Triangle.NET generates 2D (constrained) Delaunay triangulations and high-quality meshes of point sets or planar straight line graphs.
AppalachiaInteractive/com.appalachia.unity3d.editing
Functionality to extend Unity3D when running in the editor.
AppalachiaInteractive/com.appalachia.unity3d.globals
Utilities for managing an instance of a dynamic game world at runtime.
AppalachiaInteractive/com.appalachia.unity3d.jobs
Common jobs and base classes to build new ones in Unitys job system.
AppalachiaInteractive/com.appalachia.unity3d.koc
KOC specific implementation for Unity3D.
AppalachiaInteractive/com.appalachia.unity3d.prefabs
Prefab rendering and spawning for Unity3D.
AppalachiaInteractive/com.appalachia.unity3d.prototype
Prototype space for creating and testing new features.
AppalachiaInteractive/com.appalachia.unity3d.simulation
Simulations for physics and other processes to produce a richer game world.
AppalachiaInteractive/com.appalachia.unity3d.spatial
Spatial utilities like Octrees and mesh burial utilities for Unity3D.
AppalachiaInteractive/com.appalachia.unity3d.unity.cinemachine
Cinemachine is a suite of smart procedural modules which allow you to define the shot and they’ll dynamically follow your direction.
AppalachiaInteractive/com.appalachia.unity3d.unity.nav-mesh-components
High Level API Components for Runtime NavMesh Building
AppalachiaInteractive/com.appalachia.unity3d.unity.postprocessing
Post-processing is a generic term for a full-screen image processing effect that occurs after the camera draws the scene but before the scene is rendered on the screen.
AppalachiaInteractive/com.appalachia.unity3d.utility
Utility classes with minimal dependencies to provide enhanced APIs for common tasks.
AppalachiaInteractive/com.appalachia.unity3d.utility.interpolation
Interpolation utilities exposed through a flexible interface. Enables cubic, quadratic, trigonometric and sigmoid-like interpolations, Supports easing in and out. Inspired by Malte Hildingsson.
AppalachiaInteractive/com.appalachia.web.youtrack
Youtrack workflows and scripts.
AppalachiaInteractive/unity-visualeffectgraph-builtin
Fork of the Unity Visual Effect Graph to support the built-in pipeline.
AppalachiaInteractive/UnityCsReference
Unity C# reference source code.
AppalachiaInteractive/VisualEffectGraph-Samples
Visual Effect Graph - Samples Project