Apsapeh/HateEngine
A lightweight and maybe performance retro 3D game engine written in C++11 and OpenGL 1.3
C++MIT
Issues
- 0
Refactor to use a smart pointers
#39 opened by Apsapeh - 3
When fog is turned off, meshes disappear
#1 opened by Apsapeh - 1
- 0
Add a VBOs (OpenGL 1.5)
#37 opened by Apsapeh - 0
Add frustum culling
#30 opened by Apsapeh - 0
Optimize UI render
#38 opened by Apsapeh - 0
Do a pathfinder
#15 opened by Apsapeh - 1
- 1
Add decals
#6 opened by Apsapeh - 0
Add light layers
#35 opened by Apsapeh - 0
- 0
- 0
- 0
Add gamepad support + rumble
#32 opened by Apsapeh - 0
Extend the functionality of the dynamic body
#25 opened by Apsapeh - 0
Add TriggerArea to a physics objects
#26 opened by Apsapeh - 0
Add collision mesh generation for .obj
#12 opened by Apsapeh - 0
Add more formats to the .her loader
#22 opened by Apsapeh - 0
Expand lighting settings
#19 opened by Apsapeh - 0
Add the ability to customize buttons with images
#11 opened by Apsapeh - 0
Add 2D pictures as part of the UI
#10 opened by Apsapeh - 1
- 0
Add a sound system
#21 opened by Apsapeh - 0
Expand the level lighting settings
#20 opened by Apsapeh - 0
- 0
Update the input system
#18 opened by Apsapeh - 0
Add texture transparency
#29 opened by Apsapeh - 0
Add BillBoardMesh
#28 opened by Apsapeh - 0
Fix the particle system
#7 opened by Apsapeh - 1
Add drop-down lists
#24 opened by Apsapeh - 1
Add radio buttons
#23 opened by Apsapeh - 0
Add animations
#8 opened by Apsapeh - 0
Write a plugin for Blender to compile skeletal animation into vertex (frame-by-frame) animation
#13 opened by Apsapeh - 0
- 1
Object::getGlobalRotationEuler() bad return
#27 opened by Apsapeh - 1
Object::getRotationEuler() bad return
#2 opened by Apsapeh - 0
- 0
Add raycasts for physical bodies
#5 opened by Apsapeh