NAEV README For an overview of the game, please visit http://code.google.com/p/naev/ or view the man page (If you're on a Unix-like system). An exhaustive list of command line arguments is detailed in the man page. Hardware requirements can also be found on the website. 1) DEPENDENCIES NAEV's dependencies are intended to be relatively common. In addition to an OpenGL-capable graphics card and driver, NAEV requires the following: * SDL * libxml2 * freetype2 * libpng * openal * libvorbis (>= 1.2.1 necessary for Replaygain) * binutils Note that several distributions ship outdated versions of libvorbis, and thus libvorbisfile is statically linked into the release binary. Compiling your own binary on many distributions will result in Replaygain being disabled. See http://code.google.com/p/naev/ for package lists for several distributions. 2) COMPILING Run: ./autogen.sh && ./configure make If you need special settings you should pass flags to configure, using -h will tell you what it supports. 3) INSTALLATION NAEV currently supports make install which will install everything that is needed. If you wish to create a .desktop for your desktop environment, logos from 16x16 to 256x256 can be found in extras/logos 4) CRASHES & PROBLEMS Please take a look at the FAQ (linked below) before submitting a new bug report, as it covers a number of common gameplay questions and common issues. If NAEV is crashing during gameplay, please file a bug report after reading http://code.google.com/p/naev/wiki/Debugging. If NAEV crashes on launch with an error such as 'undefined symbol: ov_read_filter', your version of libvorbis is outdated, please see the appropriate FAQ entry: http://code.google.com/p/naev/wiki/FAQ 5) KEYBINDINGS You can now change keybindings in game which may be more comfortable for you then editting the configuration file. 5A) Introduction 5A1) About NAEV uses a dynamic keybinding system that allows you to set the keybindings to joystick, keyboard or a mixture of both. This can changed via ~/.naev/conf.lua, or with the in-game editor. 5B) Joystick If you have a joystick you'll have to tell NAEV which joystick to use. You can either use the -j or -J parameter from the command-line or put it in the conf.lua file. Examples: naev -j 0 naev -J "Precision" joystick = "Precision" # in conf.lua 5B1) Syntax KEY_IDENTIFIER = { type = KEY_TYPE, key = KEY_NUMBER, [reverse = KEY_REVERSE, mod = MOD_IDENTIFIER] } KEY_IDENTIFIER is the identifier given below KEY_TYPE can be one of keyboard, jaxis or jbutton KEY_NUMBER is the number of the key (found with xev usually, just convert the keysym from hex to base 10) KEY_REVERSE is whether it is reversed or not, which is only useful in the case of jaxis MOD_IDENTIFIER is the modifier to take into account, can be one of: lctrl, rctrl, lshift, rshift, lmeta, rmeta, ralt, lalt It isn't used with joystick bindings. 5B2) Example accel = { type = "jbutton", key = 0 } see conf.example for more examples 5C) Keys For an exhaustive list of default keybindings, please see http://code.google.com/p/naev/wiki/Keybinds