/RT-Engine

C OpenCL/OpenGL interop Raytracer

Primary LanguageC

##RT-Engine

A realtime C/OpenCL-OpenGL interop raytracer.

Requires the GLFW and OpenCL libraries. So far, it has been tested on the nVidia & Intel OpenCL platforms.

A GPU that supports 'cl_khr_gl_sharing' is recommended, as it will otherwise fallback to manual texture transfer - this will be quite slow.

#####Sample screenshot RT-Engine