** Is your Wurm life deplete of joy? ** Are you the towns Alchemist and are just being used to make metric tons of Lye and concrete? ** The only color in your life is the 45 QL gonorrhea red that you mixed up?
*** Rejoice! This mod finally brings back the joy of mixing potions and poisons to Wurm!
Use your Foraging and Botanizing Skill to gather ingredients! Almost all Foraged/Botanized Items can result in a potion. Craft Phials and Alchemical Compound to prepare for making potions. Use potions to give yourself an edge in any situation or to sell them and become a real alchemist!
** REQUIREMENTS: This is a Server mod. You need Agos Server Mod Launcher for it to work. -> https://github.com/ago1024/WurmServerModLauncher For the custom items you need the server packs mod (from the modlauncher page above) and configure it to share its graphics pack with your players (my mod should do on its own).
THIS MOD REQUIRES TYODAS ICONZZ WHICH STANDARDIZES CUSTOM ICONS! https://github.com/Tyoda/Iconzz/releases
The players also need to have Agos Client Mod launcher with serverpacks mod -> https://github.com/ago1024/WurmClientModLauncher
If you have any Questions contact me through issues here or on Discord Arathok#1880
*** FEATURES:
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Usage of Natural Substances skill to create herb mixtures or pastes from animal fat.
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Usage of Alchemy Skill to make the Alchemical Compound, potion precursors, potions and oil.
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-> Alchemy and Natural Substances become a viable skill line for RP and to make money
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Fully Configurable
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Custom Icons!
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Addiction and withdrawal effects!
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Potion effects could be also described as "cheap way to get spells without being a priest handmade as a craftsman/craftswoman based on skill and quality" while oils (think Witcher) are temporary weapon and arrow enchantments. (If you are a priest check out BALANCING)
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Explore the new recipes by looking for paste / mixture / phial in your crafting helper [N]!
*** BALANCING:
Consuming any potion results in a 5 minute cooldown, during which you can not consume a potion. (Toxicity :P)
Potion effect/duration is based on QL of the potion. QL basically equals spell power
A potion is the result of a complex order of steps and intermediate items. You can store all of them in bulk but you still have to make them. Alchemical Compound uses an item that is a bit harder to come buy, but not impossible to find.
Potions have a natural difficulty. A potion of Healing will become accessible early but a potion of Strength will have a difficulty of 50 (making it impossible to craft at lower Alchemy levels, based on the QL of the used ingredients).
The process of making the potion uses different skills and only if all of them are raised enough (Foraging / Botanizing / Alchemy / Natural Substances) you can expect a high ql potion. Overall QL is capped by Alchemy skill level.
The result is, that priests can get higher spell powers earlier and more frequently, while the alchemist needs a (RP) life of dedication and practice.