Godot Retro is a collection of shaders for godot, with various ports of shaders from ShaderToy, Unity and The Book Of Shaders.
- Shaders
All shaders are licensed under CC0, with the exception of the Glitch and the NTSC Basic shaders, which are licensed under MIT.
- Example Scenes
Models, scripts, textures and sounds are all under CC0.
The shrWind shader, used in map 4, was made by Maujoe and licensed under MIT.
-
Glitch
-
NTSC Basic
-
Grain
-
Simple Grain
-
Jpeg Compression
-
Dithering
-
Lens Distortion
-
NTSC
-
Simple Glitch
-
TV
-
VHS
-
VHS Pause
-
Accurate CRT
-
B&W
-
Better CC
-
Blur
-
Color Precission
-
Sharpness
-
Hello World
-
Hello World 2
The shaders look their best when they are used together!
Example :
This scene uses the following combination : Lens Distortion + Grain + TV
And this scene uses this combination : Lens Distortion + Sharpness + NTSC
-
Tip 1 : Sharpness is a must have when using any of the TV, VHS or the NTSC shaders for getting a more realistic retro effect!
-
Tip 2 : Lens Distortion and a high FOV looks like the old MTV 2000 blumbers aesthetics if used correctly!
-
Tip 3 : Be careful with Grain! It can get very messy if you aren't careful!
-
Tip 4 : All shaders can be used beyond their default range values, just open the shader code and adjust the numbers inside the hint_range() function in the variables section.
-
Tip 5 : ALWAYS check the headers of the shaders you are using, there's information about the compatibility, credits and licensing!
How to use a shader included in this collection in your projects :
- Copy the GodotRetro folder to your project (can be added anywhere in the filesystem)
For normal shader :
- Just add the shader to a ShaderMaterial.
For screen space shaders :
-
Create a ColorRect and make it a FullRect in the Layout options
-
Assign the preferred shader to the ShaderMaterial property of the ColorRect.
Example :
You have successfully applied your first shader!! Have fun!
- To use 2 or more shaders at the same time, you gotta use a BackBufferCopy set as Viewport for each shader.
- For UI, make sure to set it above the shaders for them to be affected by the shaders for more uniformity and immersion.
5 free and easy to learn example scenes are included in this collection.
General controls:
| ESC |
|---|
| Quit Game |
Map 1 controls:
| W | A | S | D | E | Q | Shift |
|---|---|---|---|---|---|---|
| Foward | Turn Left | Backwards | Turn Right | Walk Left | Walk Left | Run |
Map 4 controls:
| A | D |
|---|---|
| Move Left | Move Right |
-
22 easy to use godot shaders
-
5 well done example projects
Unfortunately, some shaders arent 100% perfect.
- Some shaders may not work in GLES2, please check the respective shader's header inside the shader code tab for more information!
Shaders ported by : Ahopness (@ahopness)
B&W shader was originally made by : demofox (ShaderToy)
Color Precission shader was originally made by : abelcamarena (ShaderToy)
Jpeg Compression shader was originally made by : paniq (ShaderToy)
Better CC shader was originally made by Wunkolo(ShaderToy)
Lens Distortion shader was originally made by jcant0n(ShaderToy)
Sharpness shader was originally made by Nihilistic_Furry(ShaderToy)
Grain shader was originally made by spl!te(GitHub) & martinsh(Personal Blog)
Simple Grain shader was originally made by : juniorxsound (ShaderToy)
TV shader was originally made by : ehj1 (ShaderToy)
VHS shader was originally made by : FMS_Cat (ShaderToy)
VHS Pause shader was originally made by : caaaaaaarter (ShaderToy)
NTSC shader was originally made by : ompuco (ShaderToy)
NTSC Basic shader was originally made by : keijiro (Github)
Glitch shader was originally made by : keijiro (GitHub)
Simple Glitch shader was originally made by : Gaktan (ShaderToy)
Blur shader was originally made by : jcant0n (ShaderToy)
Hello World and Hello World 2 shaders were originally made by : Patricio Gonzalez Vivo






