Areltoid's Stars
StudioCherno/Coral
Coral is a C++/C# wrapper around the .NET CoreCLR library, the purpose of Coral is to provide a native interface similar to Mono, but in a more modern style, and using .NET Core instead of .NET Framework
SFTtech/openage
Free (as in freedom) open source clone of the Age of Empires II engine 🚀
Ryan-DowlingSoka/RedTechArtTools
Unreal Engine 5 Plugin for a variety of Tech Art Tools and features.
TriAxis-Games/RealtimeMeshComponent
Unreal Engine 5 plugin component for rendering runtime generated content.
tomlooman/ActionRoguelike
Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
nxrighthere/UnrealCLR
Unreal Engine .NET 6 integration
Abab-bk/FlowerStats
FlowerStats
Anaxarchus/gdscript-structs
A struct implementation in gdscript using server pattern
DmitriySalnikov/godot_debug_draw_3d
Draw 3D debug graphics and 2D overlays with this add-on.
Kaifungamedev/godot_local_assets_browser
a asset browser for local assets
Gaskellgames/Unity_TransformUtilities
Custom editor script for Unity3D that adds extra functionality to the transform component
OpenSAGE/OpenSAGE
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affiliated with EA.
opentk/opentk
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
MonoGame/MonoGame
One framework for creating powerful cross-platform games.
OpenRA/OpenRA
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
QianMo/Unity-Design-Pattern
:tea: All Gang of Four Design Patterns written in Unity C# with many examples. And some Game Programming Patterns written in Unity C#. | 各种设计模式的Unity3D C#版本实现
fairygui/FairyGUI-unity
A flexible UI framework for Unity
AssetRipper/AssetRipper
GUI Application to work with engine assets, asset bundles, and serialized files
keenanwoodall/Deform
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
UnityCommunity/UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity
zalo/MathUtilities
A collection of some of the neat math and physics tricks that I've collected over the last few years.
prime31/RecyclerKit
Object pool manager for Unity
SirHall/Excessives
All the extra C# functionality that you really need.
Cysharp/R3
The new future of dotnet/reactive and UniRx.
modesttree/Zenject
Dependency Injection Framework for Unity3D
kleber-swf/Unity-Singleton-MonoBehaviour
An implementation of Singleton pattern for Unity MonoBehaviours.
nicoplv/smart-tags-and-layers
A tags and layers helper for Unity3D
Siccity/xNode
Unity Node Editor: Lets you view and edit node graphs inside Unity
lee-io/BitField-Attribute
Enable bit field masking from the Unity Editor.
lee-io/ScriptableObject-Menu
Create Scriptable Objects from the Unity Editor.