Ariemeth's Stars
ocornut/imgui
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
microsoft/autogen
A programming framework for agentic AI 🤖 PyPi: autogen-agentchat Discord: https://aka.ms/autogen-discord Office Hour: https://aka.ms/autogen-officehour
lettier/3d-game-shaders-for-beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
go-playground/validator
:100:Go Struct and Field validation, including Cross Field, Cross Struct, Map, Slice and Array diving
rust-embedded/rust-raspberrypi-OS-tutorials
:books: Learn to write an embedded OS in Rust :crab:
OpenDiablo2/OpenDiablo2
An open source re-implementation of Diablo 2
o3de/o3de
Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
boyter/scc
Sloc, Cloc and Code: scc is a very fast accurate code counter with complexity calculations and COCOMO estimates written in pure Go
abuanwar072/Flutter-Responsive-Admin-Panel-or-Dashboard
Responsive Admin Panel or Dashboard using Flutter
open-telemetry/opentelemetry-go
OpenTelemetry Go API and SDK
oklog/ulid
Universally Unique Lexicographically Sortable Identifier (ULID) in Go
DescentDevelopers/Descent3
Descent 3 by Outrage Entertainment
googleforgames/quilkin
Quilkin is a non-transparent UDP proxy specifically designed for use with large scale multiplayer dedicated game server deployments, to ensure security, access control, telemetry data, metrics and more.
GPUOpen-LibrariesAndSDKs/Cauldron
A simple framework for rapid prototyping on Vulkan or Direct3D 12
tag1consulting/goose
Load testing framework, inspired by Locust
planetchili/hw3d
C++ 3D graphics engine under Direct3D 11. Developed in a Planet Chili video tutorial series that can be found on YouTube. https://youtu.be/_4FArgOX1I4
StevenWeathers/thunderdome-planning-poker
⚡ Thunderdome is an open source agile planning poker, sprint retro, and story mapping tool
jakobhellermann/bevy_mod_debugdump
googleforgames/open-saves
Open Saves is a cloud native data store for game development.
vladopajic/go-actor
A lightweight library for writing concurrent programs in Go using the Actor model.
Solaris-Skunk-Werks/solarisskunkwerks
Djohnnie/CSharpWars-Orleans
Rewrite for the CSharpWars back-end using Microsoft Orleans
erikdoe/crellinor-rust
An artificial life / genetic programming simulation
wojciech-graj/Wolf-80
3D Raycast FPS Game on the TIC-80
makscee/arena-of-ideas
JohnMurray/busan
An actor implementation in Rust
billdinger/DungeonMastersGuideToDevOps
A small repo for my talk DungeonMastersGuideToDevOps
johnewart/go-orleans
believer-oss/f11r-operator
rudoi/very-important-repo