An animation package inspired in Animate.css, built using only Flutter animations, no extra packages.
This package is simple to use. Every single animation contains default values that look beautiful, but you can change properties to accomplish your needs.
Property | Type | Description |
---|---|---|
key | Key | (optional) Widget key |
child | Widget | Child Widget to animate |
duration | Duration | Animation duration |
delay | Duration | Delay before the animation |
from | double | Initial or final destination, if you want a slide or fade more striking |
animate | boolean | Change this property from false to true to starts the animation (useful if you use setState, Bloc, Provider, Redux or any other state management system) |
infinite | boolean | Attention seekers can be run infinitely with this property |
spins | double | The number of spins that you want (some animations have this, ex: Spin, Roulette, PerfectSpin ) |
manualTrigger | boolean | if you're going to trigger the animation manually (required the controller property) |
controller | Function | Function that exposes the controller (for more control of the animation |
- FadeIn
- FadeInDown
- FadeInDownBig
- FadeInUp
- FadeInUpBig
- FadeInLeft
- FadeInLeftBig
- FadeInRight
- FadeInRightBig
- FadeOut
- FadeOutDown
- FadeOutDownBig
- FadeOutUp
- FadeOutUpBig
- FadeOutLeft
- FadeOutLeftBig
- FadeOutRight
- FadeOutRightBig
- BounceInDown
- BounceInUp
- BounceInLeft
- BounceInRight
- ElasticIn
- ElasticInDown
- ElasticInUp
- ElasticInLeft
- ElasticInRight
- SlideInDown
- SlideInUp
- SlideInLeft
- SlideInRight
- FlipInX
- FlipInY
- ZoomIn
- ZoomOut
- JelloIn
All of the following animations could be infinite with a property called infinite
(type Bool)
- Bounce
- Flash
- Pulse
- Swing
- Spin
- SpinPerfect
- Dance
- Roulette
home: Scaffold(
body: Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: <Widget>[
FadeInLeft(child: Square() ),
FadeInUp(child: Square() ),
FadeInDown(child: Square() ),
FadeInRight(child: Square() ),
],
),
),
),
class Square extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container(
width: 50,
height: 50,
decoration: BoxDecoration(
color: Colors.blueAccent,
),
);
}
}
Since version 1.2.0
, there is a way to get the AnimationController easily, so you can restart it, change the duration, do the animation again.
class FadeOutDownBig extends StatelessWidget/StatefulWidget {
AnimationController animateController;
...
...
...
child: FadeInUp(
// (optional) if true, will not fire the animation on load
manualTrigger: true,
//(optional, but mandatory if you use manualTrigger:true) This callback exposes the AnimationController used for the selected animation. Then you can call animationController.forward() to trigger the animation wherever you like manually.
controller: ( controller ) => animateController = controller,
child: YourWidget(),
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