Pinned Repositories
entt
Gaming meets modern C++
EquilibriumEngine
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.
Motion-Matching
Source code for the article "Code vs Data Driven Displacement"
NonEuclidean
A Non-Euclidean Rendering Engine for 3D scenes.
OAuth
OWMAN
Open world game streaming manager
vdsl
A native visual domain scripting language.
ArnCarveris's Repositories
ArnCarveris/flecs
A Multithreaded Entity Component System written for C89 & C99
ArnCarveris/aitoolkit
Give a brain to your game's NPCs
ArnCarveris/Animation-Blendspace
Source code for the article "Animation Blend Spaces without Triangulation"
ArnCarveris/Asteroids
C++ Multiplayer ECS Asteroids game
ArnCarveris/Blender_bevy_components_workflow
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
ArnCarveris/chatllm.cpp
Pure C++ implementation of several models for real-time chatting on your computer (CPU)
ArnCarveris/clover
Powerful VSCode extension for Unity project
ArnCarveris/com.baracuda.runtime-monitoring
Runtime Monitoring is an easy way for you to monitor the value or state of custom C# members during runtime. Just add the 'Monitor' attribute to a field, property, event, method or even class and get its value or state displayed automatically in a customizable and extendable debug UI.
ArnCarveris/DarkRift
DarkRift Networking by Unordinal
ArnCarveris/dolt
Dolt – Git for Data
ArnCarveris/git
Git Source Code Mirror - This is a publish-only repository but pull requests can be turned into patches to the mailing list via GitGitGadget (https://gitgitgadget.github.io/). Please follow Documentation/SubmittingPatches procedure for any of your improvements.
ArnCarveris/Godot_Noshot_Controller
NOSHOT First Person Controller
ArnCarveris/ImNodeFlow
Node based editor/blueprints for ImGui
ArnCarveris/LitMotion
Lightning-fast and Zero Allocation Tween Library for Unity.
ArnCarveris/Mesh-Editor
ArnCarveris/MyBox
MyBox is a set of attributes, tools and extensions for Unity
ArnCarveris/Nanocolor
Nanocolor, a lightweight color transformation library
ArnCarveris/NodeNetwork
A C# library with a WPF node editor component based on ReactiveUI
ArnCarveris/raynodes
Standalone 2D node editor in raylib
ArnCarveris/SaintsField
A Unity Inspector extension tool focusing on script fields inspector enhancement
ArnCarveris/serializereferenceeditor
Unity SerializeReference Editor
ArnCarveris/simcoe-project
ArnCarveris/TerrainRenderer
OpenGL Terrain Renderer with data from Web Map Tile Services.
ArnCarveris/toybox
A personal game tech project
ArnCarveris/toybox_blender
A blender plugin for the toybox game engine
ArnCarveris/TR1X
Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
ArnCarveris/unity-architecture-patterns
Exploring different architecture patterns with a demo game.
ArnCarveris/Unity.Package.FigmaToUnity
Unity plugin for importing entire Figma pages into Unity UI Toolkit files.
ArnCarveris/UnityInspectPlus
Speeding up your Inspector workflow in Unity 3D
ArnCarveris/zed
Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.