/godot-paint-postprocessing

An attempt at a paint strokes post processing shader for Godot

Primary LanguageGDScriptMIT LicenseMIT

godot-paint-postprocessing

An attempt at a paint strokes post processing shader for Godot. Very early and not very user friendly yet.

The code is mostly just an adaptation of the Tiler code used in https://github.com/RodZill4/material-maker which is under MIT license.

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