/OpenGL_CMake_Skeleton

:heart: A ready to use cmake skeleton using GLFW, Glew and glm. :+1:

Primary LanguageC++MIT LicenseMIT

OpenGL CMake Skeleton Build Status

A ready to use C++11 CMake OpenGL skeleton using GLFW, Glew and glm. (use git submodules)

It compiles on:

  • WebAssembly (on branch webassembly. See instruction below)
  • Linux
  • Windows
  • Mac

It can compile for the Web with WebAssembly thanks to emscripten, as well as on Linux, Windows and Mac.

Shader class and example Application are included.

output result

I am open to any comments and contributions.

Clone (With submodules):

git clone --recursive git@github.com:ArthurSonzogni/OpenGL_CMake_Skeleton.git

Alternatively, if you don't used the --recursive option, you can type:

git submodule init
git submodule update

usage (WebAssembly) :

Switch to the webassembly branch

git checkout webassembly

Install emscripten, then

mkdir build_emscripten
cd build_emscripten
emcmake cmake ..
make
python -m SimpleHTTPServer 8000

Now, visit http://localhost:8000

usage (Linux) :

Install some standard library, fetch the project, build and run:

sudo apt-get install cmake libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl1-mesa-dev libglu1-mesa-dev
git clone --recursive git@github.com:ArthurSonzogni/OpenGL_CMake_Skeleton.git
cd OpenGL_CMake_Skeleton
mkdir build
cd build
cmake ..
make -j
./opengl-cmake-skeleton

usage (Windows) :

For instance :

  • cmake-gui .
  • Configure (Choose for example Visual Studio generator)
  • Generate Launch the generated project in your favorite IDE and run it.