ArturoNereu/ECS_101
This repository contains an introduction to Unity's new Entity Component System. The purpose of this is to help developers understand this paradigm, and why it is important to create performant games in Unity.
C#MIT
Stargazers
- 18210328369
- adrenakBangalore
- afonseca08Game Loop
- agarcialeonLogroño (La Rioja)
- aidoTank
- aillieoBeijing
- aprius@Gamee-Studio
- Autumn1992chengdu
- barantaranKyrgyzstan
- Chaleeshadow
- Danewalker
- DavidMann10kMinnetonka, MN
- DikarkikMedellín, Colombia
- ErikMocziPrague, Czech Republic
- eterlan
- foobraco@502Studios
- gbyh
- go3kBeijing
- igniuss@tocaboca
- jgjUS East Coast
- kbegiedza@CreatioRnDHub
- L1247Taichung,Taiwan
- led0warl
- li5414makegames4fun
- malvakianVirtually Live
- mathijs750The Netherlands
- sathyarajshetigarIronjaw Studios Pvt. Ltd
- starikcetin@DeepSpaceInteractive
- StephenHodgson@RageAgainstThePixel @buildalon
- takaaptech
- tessiof
- thisistz
- ToroCheng
- unitycoderElomatic Oy
- vitormartins1Zup
- xx0rBratislava