Pinned Repositories
crest
An advanced ocean system implemented in Unity3D
datasciencecoursera
Data Scientists Toolbox Repository
datasharing
The Leek group guide to data sharing
EvolutionTree
freqtrade
Free, open source crypto trading bot
Inventory
mercantile
Spherical mercator tile and coordinate utilities
Procedural-Cities
master thesis
Research
Research into procedural generation. Based off of Real-time Procedural Generation of Building Floor Plans paper by Maysam Mirahmadi and Abdallah Shami of The University of Western Ontario: http://arxiv.org/pdf/1211.5842.pdf
RPG
ArtyT's Repositories
ArtyT/crest
An advanced ocean system implemented in Unity3D
ArtyT/datasciencecoursera
Data Scientists Toolbox Repository
ArtyT/datasharing
The Leek group guide to data sharing
ArtyT/EvolutionTree
ArtyT/freqtrade
Free, open source crypto trading bot
ArtyT/Inventory
ArtyT/mercantile
Spherical mercator tile and coordinate utilities
ArtyT/Procedural-Cities
master thesis
ArtyT/Research
Research into procedural generation. Based off of Real-time Procedural Generation of Building Floor Plans paper by Maysam Mirahmadi and Abdallah Shami of The University of Western Ontario: http://arxiv.org/pdf/1211.5842.pdf
ArtyT/RPG
ArtyT/tangram-unity
Mapzen maps for Unity3D
ArtyT/terrain-erosion-3-ways
Three Ways of Generating Terrain with Erosion Features
ArtyT/Unity-Procedural-Landscapes
This project is a landscape generator for creating procedural terrains in the Unity Engine. The landscape themselves are a collection of vertices with heights assigned using Perlin Noise. From there, mountains are shaped through the simulation of hydraulic erosion.
ArtyT/Unity3d-SpaceShooter
ArtyT/utymap
Highly customizable library for procedural world generation based on real map data