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The game provides multiplayer-only mode to play with friends and get most fun out of it.
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Custom shaders to achieve the best look and feel.
- Physics based rendering engine.
- Deferred shading.
- Atmosphere scattering (day/night shifts).
- Skyboxes.
- Exponential shadow mapping.
- Light shafts.
- Bloom.
- SSAO.
- Lens flares.
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Modern game techniques
- Model's skeletal animation (feel free to read my tutorial).
- Instanced grass.
- XML configuration files (sent from the server).
- FPS free gameplay.
The game is implemented via OpenGL (mesaGL) and Bullet Physics engines. It also includes GLFW3 library to handle windows, ASSIMP library to load models, SOIL + nv_dds libraries to load textures and tinyXML2 library to work with XML.
All models are taken from Sketchfab. Some PBR textures are taken from FreePBR.