Teeworlds-like 3d game
You should:
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Optionally: export .blend models (from datasrc folder) into obj using triangle polygons with normals and UV coords and without materials in the data/models folder
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Compile using cl/gcc and libraries:
- On linux: have g++, sdl2-dev, sdl2-image-dev, sdl2-ttf-dev, glew-dev installed.
- On windows: have VisualStudio(cl.exe) installed, check compile.bat for variables.
- On windows: copy the DLLs from other folders in current folder
More info on WIKI