/ReplicantHook

NieR Replicant ver.1.22474487139 Memory Hook

Primary LanguageC++MIT LicenseMIT

NieR Replicant Hook

A C++ library to attach to the NieR Replicant process and read/write memory.

Using ReplicantHook
Memory Reference
ReplicantHook Reference

Using ReplicantHook

#include <iostream>
#include "ReplicantHook.hpp"
#include <thread>
using namespace std;

//Function used to exit the program
void ENDPressed(ReplicantHook* hook) {
	while (true) {
		if (GetKeyState(VK_END) & 0x8000) //END button pressed
		{
			//Disable cheats before exiting
			hook->InfiniteHealth(false);
			hook->InfiniteMagic(false);
			//Stop hook
			hook->stop();
			return; //exit function
		}
	}
}


/*This is a showcase program of the hook
* As NieR Replicant ver.1.22474487139 is a x64 program, you must compile this solution in x64.
*/
int main()
{
	_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); //Look for memory leaks

	ReplicantHook hook = ReplicantHook(1); //Pass game version as parameter
	cout << "Replicant Hook\n";
	cout << "Hooking..." << endl;
	//Hook to process
	while (!hook.isHooked()) {
		hook.start();
		Sleep(500);
	}
	cout << "Hooked" << endl;

	//Enable some cheats
	hook.InfiniteHealth(true);
	hook.InfiniteMagic(true);

	//Create a thread to exit when the 'END' button is pressed
	//thread exitThread(ENDPressed, &hook);

	//Print some values
	while (hook.isHooked()) {
		hook.update();
		cout << "Magic " << hook.getMagic() << endl;
		cout << "Health " << hook.getHealth() << endl;
		cout << "Gold " << hook.getGold() << endl;
		cout << "Zone " << hook.getZone() << endl;
		Sleep(500);
		system("cls");
	}

	//Join thread and exit
	//exitThread.join();

	return 0;
}

Memory Reference

You can find all the used IDs and offsets here


ReplicantHook Reference

Version codes

  • v1.0.0.0 > 0

  • v1.0.3.0 > 1

Methods

  • start - attach the hook to NieR Replicant ver.1.22474487139.exe process
  • stop - detach the hook from process
  • isHooked - return true if hooked
  • getProcessID - returns process ID
  • update - refresh hook & attributes
  • getLevel - return player's Level
  • getHealth - returns player's Health
  • getMagic - returns player's Magic
  • getGold - returns player's Gold
  • getZone - returns world's Zone
  • getName - returns player's Name
  • getX - returns player's X position
  • getY - returns player's Y position
  • getZ - returns player's Z position
  • getActorModel - returns current actor model name
  • setX - sets player's X position
  • setY - sets player's Y position
  • setZ - sets player's Z position
  • setPosition - sets the position of the player
  • setHealth - sets player Health
  • setMagic - sets player's Magic
  • setGold - sets player's Gold
  • setZone - sets world's Zone
  • setName - sets player's Name
  • setLevel - sets player's Level
  • setActorModel - sets actor model (you need to trigger a loading zone to see the results)
  • InfiniteHealth - enables or disables infinite Health
  • InfiniteMagic - enables or disables infinite Magic
  • addItem - adds items to inventory
  • removeItem - removes items from inventory
  • getInventory - returns the game Inventory and respective memory offsets as a map

Contributors