Pinned Repositories
AirSim
News: We're hosting a drone racing competition this Neurips. Click on link -->
Jobified-Meshdeformation
In this Project we are going to procedurally generate a plane and then use our mouse click input to spawn a Sphere, which will then make a nice indentation in our plane. This could be a base for some footsteps for example. (However you’d need to do that in batches as you’d quickly run out of vertices with increasing terrain size – so maybe keep that in the back of your head!).
PotatoBenchmark
UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.7 Release
AstraYH's Repositories
AstraYH/AirSim
News: We're hosting a drone racing competition this Neurips. Click on link -->
AstraYH/UnityChanToonShaderVer2_Project
UnityChanToonShaderVer2 Project / v.2.0.7 Release
AstraYH/PotatoBenchmark
AstraYH/Jobified-Meshdeformation
In this Project we are going to procedurally generate a plane and then use our mouse click input to spawn a Sphere, which will then make a nice indentation in our plane. This could be a base for some footsteps for example. (However you’d need to do that in batches as you’d quickly run out of vertices with increasing terrain size – so maybe keep that in the back of your head!).