This library provides the core functions of Tetris.
- Install this crate.
- Make a block kind selector.
use tetrice::BlockKind; fn selector() -> BlockKind { // Return one of the kinds (probably you want to select randomly) }
- Create a game.
use tetrice::Game; fn main() { // Create a game which has a 10x20 field and provides 3 next tetriminos let mut game = Game::new(10, 20, 3, Box::new(selector)); // Now you can move, rotate, etc. using `game`! }
See docs.rs.