Updated 16-10-2023:
- Player colors (proto/production red player 1) cab be set in NARCEQU.ASM
- NARCDATA.ASM has the chopper wave as stage 1. Not sure if this where it needs to be.
- BLUEP1 0 = red, 1 = blue.
- Notice the non-implemented SNOWQUEEN in NARCMUGS.ASM (She's supposed to be RLE encoded into program rom.)
- Notice the non-implemented GAY in NARCMUGS.LOD (Only the mug shot appears used.)
- NARC1.IMG has some guy in yellow jumpsuit not used anywhere, YELNARC palette. Possible placeholder?
- cars.img has an unused delivery truck, with doors opening, a driver etc.
Updated version Nov 11 2023:
- run fixer.py in SYS and NARC to update old GSP assembler format directives and constants to ones that work with 6.10
- this will fix up the source files in the OLD folder and put them in the main folder
- run gmake -m in the SYS folder
- run gmake allnarc -m in the NARC folder
- run nothing in the DIAG folder, it appears precompiled(!)
- run ROM_B\NARCROMS.BAT, now you have NARCFC and NARCFE files. these are 27010 ROM images.
- for MAME, rename the ROMs as follows:
NARCFC.0 -> NARCREV7.U42, NARCFC.1 -> NARCREV7.U24, NARCFE.0 -> NARCREV7.U41, NARCFE.1 -> NARCREV7.U23 - or use rename.cmd in a cmd prompt.
current problems:
- the DMA1 version of LOAD doesn't seem to be available anywhere, so I can't produce graphics ROMs until that's reverse-engineered or found
- fortunately the graphics and sound are pre-built...
- ...except for the mugshots, title screen, and FBI logo which are all linked into the program ROMs by LOAD.
Update:
- The production roms have this data inside them at FFF93000 -> FFFFDA00 so we can dump it.
- We learned from mk2 and others how they insert files into the program area if gfx rom is full.
- Then use load2.exe to turn this BIN file into irw with a custom .lod file
- Then update the LRN files to use this new IRW file.
- We don't touch narcmugs.lod this way, and we can't since the refs are now hardcoded.
- We don't need to unless we change so much that the game becomes larger.