/CoH-dancemode

A challenging ruleset for getting exercise while playing Cadence Of Hyrule.

CoH-dancemode

A challenging ruleset for getting exercise while playing Cadence Of Hyrule.

Worthwhile Things To Note

  • This isn't meant to be a formal exercise, so when I say to do a 'squat,' I don't mean execute it perfectly; it's only meant to describe the basic shape of the movement.
  • This ruleset is really new, so there will be flaws I haven't thought of.
  • I haven't figured out how this could be played in handheld mode. I would suggest using the Joy-Cons in docked mode.

Basic Rules

When enemies are on screen (not fixed-beat mode)

  • On every beat (or multiple of beat), do a squat.
  • When attacking an enemy or block directly (ie using the dagger, spear, broadsword, shovel...), throw a straight punch in front of you. I don't include the flail as a direct attack, unless you attack within dagger range.
  • If the pause menu is open, tap your foot instead of squatting.

If there are no enemies on screen, feel free to rest.

Possible Rules/ Fun Stuff

  • Whenever you use the flippers, do a swimming motion.
  • When using Nayru's Love, make a blocking stance (cross your forearms in front of you).
  • When using Din's Fire, maybe blow air out to the beat?

Suggestions

  • When enetering an area with a new song, I found it easiest to keep my character still upon entering the screen (so enemies won't begin to move yet) while bobbing my head to the beat, then practising a few squats in time to the beat, then moving my character.
  • If dungeons get too exhausting, you could make a personal rule to allow resting on the pause screen (instead of tapping your foot).
  • I found it really difficult to get used to the timing of the movements, so go easy on yourself! This ruleset has not been playtested very much at all.