Pinned Repositories
AssetBundleEditor
Utility for unity to help organise assets in bundles
BlendModeExample
Example project for "Blend Modes in Unity" article
docs.zh-cn
dotsnav
A fully dynamic planar navmesh for Unity supporting agents of any size
duelyst
Duelyst is a digital collectible card game and turn-based strategy hybrid, developed by Counterplay Games.
EGamePlay
一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置使用基于Odin的ScriptableObject,async-await使用ETTask
Map-of-Unity
all of Unity, in one place
My_UnityDebug_DLL
自己封装的 debug.dll
NGUI-Tools
Riptide
Lightweight C# networking solution for multiplayer games.
AtheosCode's Repositories
AtheosCode/duelyst
Duelyst is a digital collectible card game and turn-based strategy hybrid, developed by Counterplay Games.
AtheosCode/Map-of-Unity
all of Unity, in one place
AtheosCode/Riptide
Lightweight C# networking solution for multiplayer games.
AtheosCode/BlendModeExample
Example project for "Blend Modes in Unity" article
AtheosCode/DeepFaceLab
DeepFaceLab is the leading software for creating deepfakes.
AtheosCode/docs.zh-cn
AtheosCode/dotsnav
A fully dynamic planar navmesh for Unity supporting agents of any size
AtheosCode/EGamePlay
一个基于Entity-Component模式的灵活、通用的战斗(技能)框架,配置使用基于Odin的ScriptableObject,async-await使用ETTask
AtheosCode/ET
Unity3D Client And C# Server Framework
AtheosCode/hacker-laws-zh
💻📖对开发人员有用的定律、理论、原则和模式。(Laws, Theories, Principles and Patterns that developers will find useful.)
AtheosCode/FishNet
FishNet: Unity Networking Evolved.
AtheosCode/HiExcel2Protobuf
Excel to protobuf - support C++/C#/Golang/Java/Python
AtheosCode/hosts
镜像:https://coding.net/u/scaffrey/p/hosts/git
AtheosCode/luban
你的最佳游戏配置解决方案 {excel, csv, xls, xlsx, json, bson, xml, yaml, lua, unity scriptableobject} => {json, bson, xml, lua, yaml, protobuf(pb), msgpack, flatbuffers, erlang, custom template} data + {c++, java, c#, go(golang), lua, javascript(js), typescript(ts), erlang, rust, gdscript, protobuf schema, flatbuffers schema, custom template} code。 不仅仅是导表工具。支持unity , ue4, tolua, xlua, slua, ilruntime, puerts等热更新插件;强大的数据校验能力;完善的本地化机制。a powerful game config export tool and code generator that supports for i18n and l10n.
AtheosCode/Mirage
Easy to use high performance Network library for Unity 3d
AtheosCode/Mirror
#1 Open Source Unity Networking Library
AtheosCode/Node_Editor_Framework
Node Editor framework for Unity3D
AtheosCode/PostProcessing
Post Processing Stack
AtheosCode/PrefabLightmapping
Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene.
AtheosCode/puremvc-csharp-standard-framework
PureMVC Standard Framework for C#
AtheosCode/ReeseUnityDemos
Unity packages and demos—emphasizing ECS, jobs and the Burst compiler—by me, Reese.
AtheosCode/SpriteDicing
Unity extension for reusing sprite texture areas
AtheosCode/stateless
A simple library for creating state machines in C# code
AtheosCode/Unity-Built-in-Shaders
Unity Built in Shaders
AtheosCode/UnityTimer
Powerful and convenient library for running actions after a delay in Unity3D.
AtheosCode/UnityToolchainsTrick
提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)
AtheosCode/VertexAnimation
Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.
AtheosCode/vrising-dedicated-server-instructions
V Rising Dedicated Server Instructions
AtheosCode/website
The train engine powering the Coding Train website
AtheosCode/xasset
XAsset 为 Unity 项目提供了一套简便的资源管理环境,借助 XAsset,你可以很轻易的在 Unity 项目中对 AssetBundle 资源进行 打包、更新、加载、和回收。