/AStarPathfinding

An c++ pathfinding implementation

Primary LanguageC++

C++ Pathfinding

This is a quick learning project, capable of generating a random obstacle or terrain, in an 2D simulation, and finding a suitable path, using my own implementation.

I named the algorithm, PheromoneAlgorithm, after the inspiration of a feature from ants, where it will avoid previously treadded tiles.

Diagram of current implementation

Pathfinder Flowchart