A small dynamic music system implementation using Unity and FMOD for educational purposes by Julie Buchanan and Dani Kogan
Where a Technical Sound Designer and a Composer switched roles.
Watch the demo here
The aesthetics we chose for the music system was Mini Metro meets Noire. Hence is the name Mini Noire. The system is supporting a detective gameplay and consists of three elements:
- The Player = 3rd person controller from the unity store
- Crime Scene = The orange area in the level
- Clue = The blue cubes in the level
Player Action | Music Reaction |
---|---|
Enter level | Music start |
Enter crime scene | Drum and Bass layer fade in |
Leave crime scene | Drum and Bass layer fade out |
Proxomity to a clue | Clue music layer adjusted in volume |
Collide with a clue | Stinger is triggered on beat and in key with the music |
Unity 2018.2.15f1
FMOD 1.10.09