Various community curated resources for the game Friday Night Funkin', by The Funkin' Crew Inc.
This will hopefully be a nice, catchall place for nearly damn everything Friday Night Funkin' related for fans, modders, freaks, and addicts.
I intend for this to be a bit community run type beat. I'll slowly find things and add it to this list, but I am not the biggest Friday Night Funkin' maniac, and not by a damn longshot! The inspiration behind this list thingie is those Github AWESOME lists that have a billion damn resources. I'm no FNF maniac, but I think it would be nice if everything was in one place!!! I will host this on the FunkinCrew github page, and upload it to the FNF website, but otherwise, I will say if there's dedicated people around, I'm willing to let some trusted individuals who are much more in touch than me to keep things around here nice and pleasant and a nice resource that doesn't get too outdated! -signed ninjamuffin99
some of these resources i stole from /funkg/... lol i hope u rascals over there dont mind!!!!
A website version should be on the funkin' crew website soon
Further reading:
- The Awesome Manifesto (bit of inspiration behind this)
- Awesome lists contributing guidelines (again, it's main inspiration to this! So these are general loose guidelines! Not hard rules tho, we will get there when we get there!!!
- The Funkin' Blog - self plug a bit, also dunno where to put this right now, the FNF weekly devblog. Maybe we add a section around here core dev team? is that too self indulgent? lol?
Unsure what to contribute? Check out the good first issue
tagged Github issues!
- Phantom Arcade Teaching Animation - YouTube VOD of PhantomArcade, Funkin' Crew lead, teaching his ways of Flash animation.
- Frames to Symbol Flash Plugin
- Base Game FLAs - FLAs for Friday Night' Funkin from the GitHub repository.
- Week 7 Update FLAs - FLAs for the Week 7 update including the stage, Tankman and cutscenes.
- The ULTIMATE Guide to ADOBE ANIMATE CC! (AKA Flash) - Tutorial - 6 year old Animate/Flash tutorial by Jazza, has extra links in the description for more tutorials for each section. (pretty long too, yeesh, 2 hours almost!)
- How to make 3D Friday Night Funkin Sprites (USING BLENDER) - Stupid Waluigi
- Aseprite - Animated Sprite Editor & Pixel Art Tool
- Aseprite JSON to XML - Converter from Aseprite's JSON format to XML that is compatible with Funkin'.
- FNF Spritesheet and XML Maker - Combines individual frames together into spritesheets for FNF, and helps you manage animations.
- Free Texture Packer - Combines individual frames together into spritesheets. Has options to remove duplicate frames and rearrange frames to minimize texture size. Make sure to select
Starling
as the output format. - Free Online Spritesheet Maker - Combines multiple images together into a spritesheet, an alternative to Free Texture Packer. Make sure to select
XML
as the output format. - oxipng - Simple program for general image optimization but also works nicely with FNF Sprite Sheets
- compresspng - Website for general image optimization, compresses a little more than oxipng
- Stems & Chromatic Scales - Officially released stems of Friday Night Funkin' music by Kawaisprite.
- How to Mimic Boyfriend's Voice
- Writing Vocal Duets - LongestSoloEver - A beginner-friendly guide to writing duets in a Friday Night Funkin' song.
- 6 Reasons your FNF Music Sucks - LongestSoloEver - Common mistakes when writing songs for FNF. Also a bit of hyperbole along the way.
- FNF Music Tutorial Playlist - LongestSoloEver - A playlist with all of LongestSoloEver's guides to writing FNF music (except the 2 listed above for some reason).
- Saruky's Google Doc that includes various plugins, VSTs and other FL Studio stuff that she uses - You can find Saruky here.
- LMMS - A free and open source DAW that's community-driven and has plenty of built-in synths. Available for Windows, macOS, and Linux.
- SoundBridge - A free DAW in open BETA that's intended for simplicity. Available for Windows and macOS.
- Waveform Free - The free version of Waveform Pro that has plenty of features for music creation. Available for Windows, macOS, and Linux (Ubuntu).
- Cakewalk by Bandlab - Formerly Cakewalk Sonar, this DAW was purchased by Bandlab and became free to the public. Available for Windows only.
- How to MAKE CHROMATICS (Friday Night Funkin) - bbpanzu
- EASY FNF chromatic guide! (Friday Night Funkin') - StickyBM
- How to make FNF Chromatics in Ableton - LongestSoloEver
- Polyphone Soundfont Editor - A soundfont editor for those who want to make music quickly using their pitched samples.
- MELODYNE FNF CHROMATIC SCALE TUTORIAL - Emihead
- How I make My FNF Chromatics | 1000 Sub Special PT 1 - Agentsecret24
- Makes it so that the pitch of the chromatic and the sample work independantly of eachother.
- Chromatic scale tutorial gone wrong | How I make my chromatic scales - Milk (basically how to make chromatics in GarageBand)
- shitty ass chrom tutorial because i hit 400 subs - VinceS - Makes the volumes of each sample the same (or close to the same).
- sampling shit for your fnf chromatics tutorial - VinceS - Shows how to sample videos to make chromatic scales of different characters. (Also works with Melodyne)
- Zero's Chromatic Scale Tutorial
- Shows useful shortcuts in Fl Studio for making chromatics easier.
- how to make soundfonts for fnf using chromatic scales - HowToAvenge101
- Friday Night Funkin' Official Source Code - The original open source game by The Funkin' Crew. Last updated for Week 6.
- Psych Engine - A fork of base game which includes new quality-of-life changes, performance improvements, and Lua-based mod tools. Popular and well-documented.
- Psych Engine Docs - Psych Engine modding documentation (sorta outdated).
- Alternatively, a more up-to-date Psych wiki exists, made by CaptainBaldi and contributors, which you can view here.
- Funkin Cocoa - A rewrite of base game (Psych 0.4). Aims to be as customizable as possible. Supports advanced HScript scripting using SScript.
- Kade Engine - A legacy engine which includes new features and quality of life fixes, targeted at pro rhythm game players. Officially deprecated.
- BoloVEVO's Kade Engine - A fork of Kade Engine that fixes all the bugs and includes new content.
- BoloVEVO's Kade Engine Docs - Kade Engine Fork modding documentation.
- Edak Engine - A fork of Kade Engine, with HScript support, softcoding, cleaner file system, configurable weeks and more. It also comes with B-Side Remixes Legacy's assets.
- Edak Engine Docs - Edak Engine modding documentation.
- BoloVEVO's Kade Engine - A fork of Kade Engine that fixes all the bugs and includes new content.
- Forever Engine - An archived rewrite of the game, originally written by Yoshubs. Includes performance reworks, HScript support, and more.
- Forever Engine Feather - A fork of Forever Engine, that includes all of its features, a scripting system based on HScript, called SScript, reorganized codebase, an events system based off of Hypno's Lullaby v2 and fully softcoded weeks and characters.
- Codename Engine - A fork of base game that provides full HScript support for advanced softcoding, along with sorted and half rewritten source for optimisation and ease of use.
- Codename Engine Docs - Codename Engine modding documenation.
- Andromeda Engine Legacy - Fork of Funkin' with customization and gameplay in mind.
- Andromeda Engine Docs - Andromeda Engine (LEGACY) Modchart API documentation.
- Andromeda 2.0 NOTE: Andromeda 2.0 is in HEAVY development and is in a very early alpha stage.
- FPS Plus - A fork of Funkin', as the name suggests, higher framerate, better input system, rebindable keys and more. B-Side Redux was made on this engine.
- Mic'd Up Engine - A deprecated engine which features revamped menus, additional difficulties for base game songs, endless mode, and modifiers.
- Altronix Engine - An engine that provides the support for creating localizations into different languages and HScript modding support with Polymod HScript classes and small script files. Also engine has integration with GameJolt with achievements.
- FNF-NewgroundsPort - Rebuild of Funkin' 0.2.8 via reverse engineering.
- CrowEngine - modified version of base Funkin' that has been rebuilt to include comprehensive documentation for modding and to introduce new features.
- FNF LÖVE - A Lua recreation of FNF within the LÖVE2D engine. Can compile for Nintendo Switch Homebrew.
- FNF-Benjine - Funkin' but in Godot, made by BennyK and was used for Funkin' VR.
- FNF-Benjine Docs - Godot Funkin' modding documentation.
- PydayNightFunkin - A recreation of FNF in Python, allowing for quick changeability! Tries to be painlessly readable and is somewhat documented.
- Funkin' Android - A fork of the game with controls and optimizations allowing it to be played on Android devices.
- FNF Pocket Engine - An engine optimized for and Android phone, ironically based on the "FNF MOBILE" rip-offs in the Play Store
- FunkiniOS - A port of FNF to iOS devices, requires sideloading (thank god for the EU regulations)
- PSXFunkin - A Playstation 1 de-make in C/C++
- Visual Studio Code is highly recommended, as it is the only integrated development environment (IDE) with proper support for Haxe (via extensions).
- Enable VSCode Debug Tools - A Twitter thread made by EliteMasterEric showing useful tips and tricks for Visual Studio Code.
- Funkin' Script AutoComplete - A Visual Studio Code extension for Psych Engine you can use that will auto complete functions, variables etc. in your Lua script.
- Source Code Guide | OVERHAUL - That one famous GameBanana compile guide. Also includes tutorials, like adding songs, custom characters, etc. (originally targeted towards Funkin' 0.2.7.1)
- Haxe - Introduction - Introductory Haxe documentation.
- HaxeFlixel - Introduction - HaxeFlixel Documentation
- HaxeFlixel Cheat Sheet - Series of code examples and mini tutorials for common uses of HaxeFlixel
- HaxeFlixel Demos - Collection of demos for HaxeFlixel.
- HaxeFlixel Game Development Tools - Tools that HaxeFlixel recommends for developing games.
- HaxeFlixel Snippets - Snippets of HaxeFlixel code with live demos to explain their functionality.
- HaxeFlixel's Tutorial Game (TurnBasedRPG) - A really nifty tutorial that goes step-by-step on teaching how to make a game, comes with pre-made assets for you to use as well.
- Online HaxeFlixel crash course - A HaxeFlixel crash course on YouTube made by Richard Oliver Bray.
- FNF Logo SVG recreation - Vector recreation of the FNF logo, so you can edit the shapes better and recolor it without a crappy fill bucket.
- ArrowVortex - Create or edit stepfiles for various rhythm games, such as DDR (Dance Dance Revolution), ITG (In The Groove), PIU (Pump It Up), StepMania and osu!
- fnf-to-sm - A fork of a fork from the original fnf-to-sm repository. Converts Funkin' .json charts to StepMania simfiles and vice versa.
- Alternatively, using version 1.7 of Kade Engine also has a simfile to .json converter.
- You can also use SM-to-FNF-Dance-Double which has the added benefit of supporting sm file BPM Changes (also designed to work with Psych Engine)
- SNIFF - SiIva Note Importer for FNF - Tool to convert charts made in FL Studio to .json files usable in Friday Night Funkin'.
- Modchart Editor - Tool create or edit modcharts using a visual editor. (only compatible with Psych Engine)
- GameBanana - GameBanana hosts a buncho damn mods and stuff
- GameJolt - Another highly used host for mods.
- Funkipedia Mods Wiki - Information about most mods for Funkin'.
- /funkg/pedia - /funkg/ mod wiki.
- Psych Engine Mod Installing Tutorial - Shows you how to install mod packages within Psych Engine's
mods/
folder. - LongestSoloEver's Modding Tutorials - A series of tutorials going over how to make mods in its entirety.
- BBPanzu's Psych Tutorial - A long tutorial video that teaches you in detail how to use Psych Engine and it's features (as of Oct 2021, some things might be outdated).
- Catbrother Everything's Psych Engine Modding Series - A series of tutorial videos teaching you how to use Psych Engine (as of Jan 2023, currently completely up-to-date)