The json skeleton file created by Invertor Robot Exporter does not function correctly with emulator code
Mechanist0 opened this issue · 1 comments
Mechanist0 commented
The Bug
Apon using InventorRobotExporter, the skeleton.json file is incorrect somehow and causes emulation code to break. The problem gets fixed when the skeleton.json gets manually translated to a skeleton.bxdj.
To Reproduce
Steps to reproduce the behavior:
- Choose the robot "[Test 2(Json)] (https://github.com/Autodesk/synthesis/files/6416720/Test.2.Json.zip)
- Go to emulation and start the emulator
- Click select code and choose [IDK.jar] (https://github.com/Autodesk/synthesis/files/6416730/IDK.zip)
- Click Run with the emulator
- Run the robot in autonomous
- Robot does not move
Expected behavior
Robot Should move forward forever
Proof of fix
- Choose the robot [Test 2(BXDJ)] (https://github.com/Autodesk/synthesis/files/6416719/Test.2.BXDJ.zip)
- Go to emulation and start the emulator
- Click select code and choose [IDK.jar] (https://github.com/Autodesk/synthesis/files/6416730/IDK.zip)
- Click Run with the emulator
- Run the robot in autonomous
- Wait 10-20 seconds and the robot will move
Versions
- Windows 10
- Synthesis Version 4.3.3.2
- WPIlib version 2021.2.2
NickBurrell commented
Closing because Inventor Addin is no longer supported.