Linked Parts Not Working
Closed this issue · 2 comments
Spaceman113138 commented
Description
If you use assemblies that are not part of that fusion file when you open the game, it goes crazy and all the parts lie in ground and shake.
Context
HunterBarclay commented
Update
Problem lies with Fusions entityTokens and them being reused across design documents. As a result all instanced bodies of similar root parts are added under one root part. This bug is planned for Sprint 1
HunterBarclay commented
Bug was addressed #831 , will be seen in next release.